So let me get this straight.
You are saying, that if you walk into a "spinning disk of razor-sharp blades. These whirl and flash around a central point" You will take at least 13d6 damage. But if you continue to stand in the middle of this, or to even walk around for a few rounds, but not 'pass through' than you are okay?
Does that make *any* sense to you at all?
If you fail your save, you take damage, but you are then 'immune' to damage if you spend the next hour walking within these spinning razor sharp blades??? uh-huh, right.
And you are further saying, that if a flaming ball gets next to me, I take 2d6 points of damage, but I can then stand next to this burning fire as long as I want and be okay?
Sure, no problem....
I am sorry, but your statements make no sense. Your assertions reminds of the thread about 'dead' characters. Where the player died, and tried to keep playing. See, the rules didn't state any restrictions for a dead player, so he should still be able to continue
Further, you are making the assumption that they 'meant' to say that the cover bonus from the blade barrier *only* occurs if the plane of rotation is perpendicular; but they didn't. What they said makes perfect sense, as they said it, if the 'disk' is fairly thick. You are making an assumption that it is flat, nothing in the spell indicates that is the case, and the way they discuss the cover would indicate otherwise.
Even if you put it perpendicular, the two would have to be perfectly centered for it to make a difference with your interpretation.
It says the cover applies for those 'beyond' the barrier, not just for vertical uses.
Really? I always thought that a flaming sphere dealt damage to anyone who was in its square at the end of the caster's turn - so if there was already someone there the caster didn't have to move it....
Hey, if you want to listen to Hyper, and it now makes sense to you that you can share a 5' square, with a 6' tall 6' wide ball of fire, and *not take damage*, then that is your choice. But then be prepared for 'dead' characters to continue attacking, since no where in the rules does it say that you can't walk/cast/attack/etc. if you are dead.
While I agree with Hypersmurf on the wording of the rules (having regained PHB access,) it does seem strange to me that having taken damage once a creature can stay in or move around within the BB area for several rounds (so long as she doesn't leave or re-enter) without taking any further damage.
Of *course*it seems strange. Because it would make NO SENSE whatsoever. Walking through for a few seconds, TONS of damage, walking around for an hour, NO damage. okay, sure.
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