It also effectively kills the "knock the fighter prone and then shift one" tactic.
How is this a tactic? The fighter can still smack you from the ground if you try this.
It also effectively kills the "knock the fighter prone and then shift one" tactic.
How is this a tactic? The fighter can still smack you from the ground if you try this.
This was discussed previously, at great length. Hit Fighter and knock him prone. Shift back one. Unless he has reach, he needs to get up and then move to attack you, which has just used up his move and standard actions.
With this weapon you stand up, then melee strike at range.
Or he could just crawl over to you and attack from the ground. There are many ways around that.
This sounds like a fine solution.I'm not entirely sure that it's broken, but it's definitely very powerful. Maybe slap a Swordmage-only on it?
I think using this weapon with the gauntlets or bracers that teleport and daze the target probably make it overpowered.
As on a crit you move them 3 squares away, daze them, then melle attack them again from range !!!!!
I just posted a query about my rogue using the sword and teleporting braces they must be.
As long as my rogue can "Weild" the heavy blade in his main hand, but actually attack with a dagger in his offhand, he can teleport and daze targets on a crit !!!!!!!
Is that over powered ?
Especially for a twin striking daggermaster with 28% crit chance
Thats a lot of Dazing
Throw in M/C avenger to use the Champions Symbol and he can weaken, teleport and daze on a crit.
And have 4 attack rolls per turn in the 18-20 crit range for oathed targets till end of encounter.
This was discussed previously, at great length. Hit Fighter and knock him prone. Shift back one. Unless he has reach, he needs to get up and then move to attack you, which has just used up his move and standard actions.
With this weapon you stand up, then melee strike at range.