Blade of the Eldritch Knight?


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How is this a tactic? The fighter can still smack you from the ground if you try this.

This was discussed previously, at great length. Hit Fighter and knock him prone. Shift back one. Unless he has reach, he needs to get up and then move to attack you, which has just used up his move and standard actions.

With this weapon you stand up, then melee strike at range.
 

This was discussed previously, at great length. Hit Fighter and knock him prone. Shift back one. Unless he has reach, he needs to get up and then move to attack you, which has just used up his move and standard actions.

With this weapon you stand up, then melee strike at range.

Or he could just crawl over to you and attack from the ground. There are many ways around that.
 


I'm not entirely sure that it's broken, but it's definitely very powerful. Maybe slap a Swordmage-only on it?
This sounds like a fine solution.

I dunno if it's crazy-broken, but it sounds ripe for abuse. The thing that springs to my mind is a Leader who uses melee-buff attacks from a safe range. Lance of Faith isn't as good as Righteous Brand, and IMHO that's for a good reason: Lance of Faith isn't as risky to execute.

Cheers, -- N
 

I don't see a reason to slap 'Swordmage-only' on stuff like this. So it can be used by other classes? Big deal.

If there's a item set for fighters with a sword and a shield, does the existance of two-handed fighters mean that the items should be 'fighter only'?

Naw. She's good as is.
 

I think using this weapon with the gauntlets or bracers that teleport and daze the target probably make it overpowered.

As on a crit you move them 3 squares away, daze them, then melle attack them again from range !!!!!

I just posted a query about my rogue using the sword and teleporting braces they must be.

As long as my rogue can "Weild" the heavy blade in his main hand, but actually attack with a dagger in his offhand, he can teleport and daze targets on a crit !!!!!!!

Is that over powered ?

Especially for a twin striking daggermaster with 28% crit chance :)

Thats a lot of Dazing

Throw in M/C avenger to use the Champions Symbol and he can weaken, teleport and daze on a crit.

And have 4 attack rolls per turn in the 18-20 crit range for oathed targets till end of encounter.
 

In reading this thread, I am wondering how many of you actually play a swordmage or are even that familiar with one before making comments on how OP the property is. I play a swordmage. In fact, I AM the swordmage in Cignus' game and I don't even have the property yet because it is so godawful expensive.

The point of the blade is to slightly cover for the fact that swordmages are pretty much unable to use any other weapon besides swords effectively due the nature of the class. Consequently, when a fighter would whip out a hammer, handaxe or a javelin and throw it, the swordmage has to pay for a very expensive sword to get a similar effect out to a mere range FIVE. Whereas the fighter's thrown weapon can be enchanted with a useful ability to provide a debuff or increase damage, the Blade of the Eldrich Knight allows you to simply reach range 5 when you take a standard action to make a weapon attack. That's it. It doesn't let you mark any further than before. It doesn't do anything with the numerous close bursts or implement powers. It doesn't affect the powers that allow you to throw your weapon, it doesn't affect the teleport powers. It doesn't affect AoOs, immediate attacks, or free attacks given to you by another.

There aren't actually all that many powers the blade works with, although it is still one of the best blades for a swordmage to use, mainly because most of the others aren't that useful. Yes, it may be of some use to other classes such as a warlord in exotic circumstances, but in practice it isn't that useful to them when compared to other weapon properties that are better designed for their class.

Tzarevitch
 

I think using this weapon with the gauntlets or bracers that teleport and daze the target probably make it overpowered.

As on a crit you move them 3 squares away, daze them, then melle attack them again from range !!!!!

I just posted a query about my rogue using the sword and teleporting braces they must be.

As long as my rogue can "Weild" the heavy blade in his main hand, but actually attack with a dagger in his offhand, he can teleport and daze targets on a crit !!!!!!!

Is that over powered ?

Especially for a twin striking daggermaster with 28% crit chance :)

Thats a lot of Dazing

Throw in M/C avenger to use the Champions Symbol and he can weaken, teleport and daze on a crit.

And have 4 attack rolls per turn in the 18-20 crit range for oathed targets till end of encounter.

It could be read that way literally, but it is pretty clear that is not what was intended.

Tzarevitch
 
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This was discussed previously, at great length. Hit Fighter and knock him prone. Shift back one. Unless he has reach, he needs to get up and then move to attack you, which has just used up his move and standard actions.

With this weapon you stand up, then melee strike at range.

I am not sure the value of this tactic either. If the fighter has you marked, he will simply hit you and stop you from shifting.

If he doesn't have you marked he can, crawl or quickdraw a polearm, or throw a hammer if he still really wants to hit you. If he doesn't have you marked however, he is unlikely to be that interested in you in the first place.

Tzarevitch
 

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