apesamongus said:
Why wouldn't a character know that? My characters are usually smart and observant enought to notice obvious and blatant facts about their world.
Hit Points are a game mechanic. Characters know how much they get hurt, approximately, but they have no idea that they have 32 of 40 hit points at the moment. They can approximate how many hits they can take from a given enemy, just as the player does, but the player gets there knowing how many hit points the character has and how many hit points the attacks do on average. The character gets there by judging the experience of being hit and knowing how s/he feels.
That is very different from the Player knowing the fall can only do 2d6 damage, 12 at most, and the character gets a Jump check to make that 1d6. Even if the player fails the roll, s/he knows the character can take it easily because it has 32 hit points.
Hypersmurf said:
The rules define the physics of the world. The physics of world say that an experienced adventurer can easily survive a twenty foot drop, and there are thousands of historical accounts of experienced adventurers doing exactly that. Not an occasional freak Guinness-worthy accident, but an easily observable, repeatable phenomenon.
If thousands of adventurers have fallen down holes and walked away with a Cure Moderate Wounds worth of bruises, what does Ned have to be afraid of?
In those many falls, how many of those pits had the remains of other adventurers who
did not survive, but whose remains were there to tell a cautionary tale ? In earning his way to 5th level, how many times did Bob or Ned fall down into a pit and wake up with the Cleric or Druid finishing a cure spell ?
The rules do not merely define the physics of the world. They provide a resolution system for actions, which encompasses representing the physics of the world and goes beyond it. I am not arguing that the character cannot survive the fall; nor am I am arguing that the character cannot estimate that the fall is unlikely to produce significant harm.
What I
am saying is that the character, who does not have exact numbers, cannot have the same certainty as the player, who does have exact numbers. Certainly it is very heroic to take the chance, and by itself it is not something to protest.
What I am protesting is its combination with a Full-Attack action. The player certainly seems to be trying to squeeze an extra action from the situation, to get a free move AND the full attack action. The issue is how likely even a very heroic person would be to choose the more damaging option of throwing 2-3 daggers and falling 20 feet (to take some damage and land awkwardly) vs. throwing 1 dagger and jumping 20 feet (with a good chance of taking little or no damage) when both are viable options.