Lanefan
Victoria Rules
Forked from: Where does this idea come from? (Forked Thread: The still "complete" list)
Re: publication bloat:
I may be in the minority here, but I generally find new settings far more interesting than (yet more) new rules. And adventure modules are better than both...I don't count them in any sort of bloat-related discussion.
In 1e, for example, even late in the run - say, 1988 - I could start a complete all-rules-in game with what, 9 books (PH, DMG, MM x 3, UA, OA, DSG, WSG), and one could argue that the last three aren't necessary. Throw in a couple of adventures and maybe a box-set setting (FR or Greyhawk) and I'm good to rock. Better yet, those books were released over a long period, so the annual expenditure wasn't much at all.
Compare that with 3e late in its run - say, end of 2007 - and for an all-official-rules-in game (ignoring 3rd-party), how many books did you need? I don't know them all and thus can't give an answer, but it'd be many more than 9.
With 4e, the philosophy of "everything is core" means that for an all-rules-in game you need to buy every book (except setting books) that WotC has released, and go on doing so. (or subscribe to the DDI and print 'em yourself; same cost if not more) And we passed 9 books a while back...
Lanefan
Re: publication bloat:
Done.Mouseferatu said:It really, really isn't. If you'd like, I'll be happy to go into why setting bloat is far worse for the company (if not the market) than "other bloat," but this thread probably isn't the place for it. Feel free to fork, if you care enough to pursue it.![]()
I may be in the minority here, but I generally find new settings far more interesting than (yet more) new rules. And adventure modules are better than both...I don't count them in any sort of bloat-related discussion.
In 1e, for example, even late in the run - say, 1988 - I could start a complete all-rules-in game with what, 9 books (PH, DMG, MM x 3, UA, OA, DSG, WSG), and one could argue that the last three aren't necessary. Throw in a couple of adventures and maybe a box-set setting (FR or Greyhawk) and I'm good to rock. Better yet, those books were released over a long period, so the annual expenditure wasn't much at all.
Compare that with 3e late in its run - say, end of 2007 - and for an all-official-rules-in game (ignoring 3rd-party), how many books did you need? I don't know them all and thus can't give an answer, but it'd be many more than 9.
With 4e, the philosophy of "everything is core" means that for an all-rules-in game you need to buy every book (except setting books) that WotC has released, and go on doing so. (or subscribe to the DDI and print 'em yourself; same cost if not more) And we passed 9 books a while back...
The impression I got, though maybe wishful thinking on my part, was it'd be "three core books a year and very little more".Except the original 4E model was never about "There will be three core books a year, and nothing more." Yes, they said one new PHB, DMG, and MM per year, but they never once claimed, or even implied, that those would be the only books.
Lanefan