gideonpepys
Pay no attention to that man behind the curtain.
Well, it might not apply to you... but for many other players, the fluff that is attached to the mechanics actually matters...
Yes, we could certainly strip ALL fluff away from every single aspect of the game and then layer our own fluff on top of the mechanics that remain... but what is the point? If we wanted to do that, we could play HERO System and create the entirety of the fluff ourselves.
No one is objecting to themes and backgrounds as fluff. Themes have to be fluff by their very definition.
What I really don't like the sound of is prepackaged characters all designed for the benefit of people who can't be bothered to familiarise themselves with the game, and simply making neat 'customization tools' like background and themes all about feats and skills.
Feats and skills (and suggested packages if need be) should be one system - part of core perhaps. (Although some players think even feats and skills are too complex, apparently.)
Background and theme should be an additional layer of complexity and depth - optional if the designers feel they need to be.
That way we have more tools at our disposal instead of taking all of our tools and making them all part of the same system.