Regeneration
Your body heals extremely rapidly.
Duration: Permanent
Activation Time: Free
Range: Personal
Exclusivity: General
Regeneration: For every four power points invested in this power, your rate of healing is doubled. So at 4 PP you heal 2 HP per character level for 8 hours of sleep and 4 HP per character level per full day of rest, at 8 PP 8 HP per character level per full day of rest and so forth until at 20 PP the character heals at 32x the rate of a normal character (or 32 HP per character level for 8 hours of sleep or 64 HP per character level for a full day’s rest).
This power only applies to healing HP. Recovery of damaged ability scores is handled through the regrowth power below.
Regrowth: You can regrow severed limbs at the rate of 14 days, -1 day per two power points. Ability damage is regained at the rate of 1 point per day for each 2 power points as well, rather than the normal 1 per day.
Slow Aging: You add 10 years to each age category per power point for determining physical ability modifiers. Mental ability modifiers are still gained for aging, however.
General Stunts: +1 to any healing result from the Treat Injury skill, Surgery feat, Second Wind talent, Improved Second Wind talent or magical spell.
Power Feats
Enhanced Recovery
Your body’s ability to heal is even more rapid than a character with the Regeneration power.
Prerequisite: 12 power points in Regeneration
Effect: While this feat does not increase how fast you heal, it does allow you to gain some healing from small intervals of rest. Instead of healing a certain amount per day of rest as an ordinary character, you can heal 1/24th that amount by merely resting for an hour.
For example, a 9th level character has 12 PP in Regeneration and takes this feat. Without any superpowers he could rest an entire day and heal 18 HP. If the character slept a normal eight hours he would instead heal 9 HP.
With his 12 points in Regeneration the character’s powers of recuperation are increased 8-fold. This means the character would heal 144 HP from a full day’s rest or 72 HP from eight hours of sleep.
Since the character also has the enhanced recovery feat however, he can rest for only an hour to receive 1/24th of a full days’s rest, in this case 6 HP for each hour of rest.
Perfect Patient
Your body’s natural healing process aids any attempt to heal you.
Prerequisite: 4 power points in Regeneration
Effect: All Treat Injury skill checks on your behalf gain a +4 circumstance bonus. Any successful check to heal damage to you through the Treat Injury skill (including applications of the Surgery feat) are increased by 1 die. So using the Treat Injury skill to heal damage would heal 2d4 instead of 1d4 and the Surgery feat would heal 1d6 per level +1d6 rather than the usual 1d6 per level.