Martyr of the Cause said:Greetings.
First, fantastic work on Blood & Vigilance. It flows so nicely into the balanced d20 Modern system and is just truly fantastic and fun. Kudos!
That said, I'm sure you're aware that there are little things about the rules some have found confusing or unclear. Some things make sense to one but come off unclear to others.
The BIG one our group is struggling over is what actual powers you get when you put power points into a power. Most of us believe that if you take Superhuman Strength (for example) you get the Superhuman Strength sub-power (?) and the Brawn sub-power, of if you take Plasticity you get Bouncing, Daddy Long Legs, Elongation, Long Strider, Malleability, and Tight Spaces as well. However, some of our group think that to get the other sub-powers (such as Brawn or Bouncing) you need to spend your Power Stunts to have access to these "sub-powers", and not just to make them Established Powers.
Also, on the subject of establishing powers, would I be correct in saying that Plasticity doesn't take any action points to use any of those sub-powers (assuming you get all of them)?
If you can, please clarify this. The issue is hindering progress in our game world which everyone is excited to get off the ground.
Martyr of the Cause said:The one I have to wonder then is regarding establishing powers. For something like Control Gravity, since all its abilities have "Gravity" in the name, you'd get to choose one as a free Established Power (this is where I think we got confused, because the wording in our version refers to these as "Power Stunts" instead of "Established Powers"), but for something like Plasticity, you'd get no free Established Power, therefore have to establish each ability of the power or spend an action point whenever you use it.
The duration of how much benefit I get of that power is based on how it fits into the scene? Continuing with the Plasticity example, Tight Spaces, which has a duration of "Permanent", woudl require me to spend an action point unless I establish it with a Power Stunt? And when spending an action point for it, you'd get to wiggle through your spot, and then the power is "off" again and waiting for an action point to re-activate? Likewise, when using Long-Strider unestablished, I'd need to spend an action point each time I want the extra movement?
How does this work with Regeneration, for example? Are those abilities, all listed as "Permanent", ones you need to establish to use without action points?
Again, thanks for the quick answers!
You rule!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.