ledded
Herder of monkies
Vigilance said:Well it does change things to be sure, but a Wolverine type character is still possible, just handled in a different way. To be someone like Wolverine now (meaning using Regeneration as your primary defense) you'd need to have a good Con, the Improved Second Wind talent, and several power stunts in improving your healing.
This means you'll need to spend an action point to heal in combat, but when we playtested the new rules I saw characters able to heal 15 HP on average by spending a power point, and they could still rest and heal between combats.
Chuck
I like it. Much like we spoke about before, this will truly seperate the "dabblers" in regeneration from those for whom it is actually a core concept... you can still take Regeneration to increase your healing a bit, but to get that crazy-pull-the-spear-out-of-your-guts-and-watch-the-wound-close healing, you'll need to focus.
But also, in our game it tends to get used a bit more because we use Vitality/Wound Points, so Vitality points came back really fast. I'll be tweaking this Regen tweak for our game real soon
