Issues that came up in game...
So... while running Blood and Vigilance last night / this morning, I ran into an interesting situation I had not yet handled in BNV.
One of the characters has Telekinesis...
He yanked one of the villains (it was a pair of them... the yellow/green skinned villain from last week {it was in the story... the guy with poison hands, and spit}, and a super powered mercenary he hired to help him take the group on, again) off the ground with TK, and then hurled him toward the spiky decorative bits on the fancy wrought iron fence surrounding one of the character's home...
This hadn't come up before... I'm going to let you know how I handled it, and I'd be interested in some feedback and how you guys would have handled it as GMs...
I used the Telekinetic character's Wis modifier (the stat for TK) as a Strength type modifier (oh... I used spear damage for the spiky bits.... I think they're called fineals.), so 1d8+8 was the damage...
Anyway... when he hurled the villain at the spikes, I had him roll a straight attack roll, just D20+his BAB, and the villain got a Reflex save to avoid being impaled on the spikes (to represent catching himself on the fence, or squirming a bit to avoid the actual spikes).
What do you guys think? How would you have handled it?
Oh! Also, the way they ended the fight... they knocked out the mercenary, and the telekinetic grabbed mr poison hands and held him face up in the air... according to the rules, as long as your concentration is not broken, you can hold the telekinesis... the other heroes then took poison dude down to negative hit points (before his next action came up), trussed him up, and contacted Lt. Calabresi to come get the guy.
Now... for the end of the fight... how would you prevent something like that happening, again? Considering they were out in the suburbs, and the villain's hired hand was down, what's to prevent the telekinetic from ending the battle like that again?
It sounds like the telekinetic was quite substantial in the fight, but honestly, other than the spikes, and grabbing the villain, and holding him until the end of the round, his actions weren't that effective... he tried dominating each of the villains, but they both made their saves, and was only really effective at the end of the battle...
Anyway... thoughts? Suggestions? Did I handle it like a retarded chimp?
