Bloodcove Disguise


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OOC: Remember, Kalinn gets to make that save each round as a full round action. Also, you did add the +2 for being raged, right?

OOC: I did add the Raging bonus. The save for next round won't matter if the baddies are at all intelligent - they'll finish the barbarian off while she's incapacitated.
 


Fearing that his ally will drop soon, Aradra lines up his shots and strikes twice. However, his aim isn't hitting vital areas, and instead hits twice in the arm.

OCC: Double Tap G1. If possible, 5 foot step to B9 for PBS. AC is 17 or less, so here is hoping! Will roll with PBS, otherwise subtract one for each shot.
+7/ 1d8 + 6
 
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OOC: Markas is up? Is it round 3? Oh well will post actions for the round please edit them in where appropriate.

Markas moves into the forest to make sure the bowmen have a clear shot and notices Kalinn not taking advantage of the move. In fact she is still standing exactly... "The witch! You must take out the witch!" he yells to the others.

Not in a position to follow his own advice he turns to the guard his sword held high.

[sblock=Actions]
Move: move to A5 (ten feet?)
Standard: attack guard[/sblock]
 


Xeanja, seeing the imminent threat of Markas, points her finger at him and shouts, "Flee!" She then steps back 5' and cackles again.

OOC: Markas needs to make a DC14 Will save vs Command (don't forget to roll twice).
 

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