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Sorry, I thought we were still in round 2, my fault.
Chaucer seeing Kalinn in danger takes a step to get a better angle as he pulls another arrow out of his quiver. As he puts it to the string, he makes eye contact with guard next to Kalinn and whispers to his arrow, strike true, save her. Pulling the arrow back to his ear, he swiftly taps into the arcane magic that flows through his bones and channels just a bit into the arrowhead as he releases it toward its target.
[Sblock=Actions]
Swift Action - Arcane Strike
Move action - Move to C-9
Standard Action - Attack G-1[/Sblock]
Something seems to be moving about in Chaucer's pack. Suddenly, you see the lizard's head poke out of it and clamped firmly in it's mouth is the key that was given to you by Frederick in Venza.
The remaining guardsmen press their attack. G4 moves forward and attacks Aradra while the other two go after Mandalo. G3 lands a glancing blow on Mandalo, but the other two attacks miss.
OOC:
missed Aradra's 5' step, so instead, G4 moves to B-10 (provoking AoO from Mandalo). I'll keep the attack roles vs the same, just switch G3 and G4 (so Aradra is missed and Mandalo takes the 4 pts instead).