Having Dying without Bloodied was always a gamist answer. They are conditions, mechanically one condition supercedes the other, regardless of whether it makes sense.
And, I've never really understood where the first answer came from in the first place other than as a backhanded balancing factor for Consecrated Ground.
I ruled it that way simply because the massive amount of "healing if bloodied" powers.
But I guess I'll just have to do a houserule that changes all surgeless healing on bloodied characters (perhaps even healing with surges) to not work on Dying characters same way regen works.
Not big issue right now for me as the only Leader in group is currently Taclord.