I don't think so. A dead creature is no longer a "creature" but an object. At least, that's how it was in 3.x but I'd have to double check the 4E glossary.
But when you cast the Raise Dead ritual, do they cease being an object?

I don't think so. A dead creature is no longer a "creature" but an object. At least, that's how it was in 3.x but I'd have to double check the 4E glossary.
Thats not really true though, for a couple of reasons...
Bloodied isn't a condition, so far as I can tell. At least, it doesn't appear in the list of conditions on page 277 in the PHB...
Also, you can have multiple conditions w/o one superceding the other. You can be both Prone and Immobile, or Marked and Dazed, or any other number of combinations.
The only time I am aware that a condition supercedes another is if a target is afflicted by the same condition from seperate sources.
I think you're focusing too much on mechanical states here. It's just a matter of terminology - you've decided it's worth talking about various gradations of "damaged", so now you've got to agree on what these various gradations are called and how we'll talk about em.Some people consider them as states, but not mutually exclusive. I consider this to be a more plausible (i.e. simulationist) approach. Would someone who is dying still be bloodied?
Compare to "dry" "damp" "moist" "wet" and "soaked", say. Something can be "dry but damp" - but probably not "dry but wet". Is something soaked moist?
This isn't a matter of gamist vs. simulationist attitudes or of any kind of plausibility, it's just a matter agreeing on terminology.
I'm Gamist over Simulationist, if we have to use those terms, and I always picked bloodied while dying for grammatical / rules language reasons. For Dying to not include bloodied required creating a mechanic (separate states) or reading into an example not only a rule, but also more than it explicitly said.
That said, with regeneration stopping at 0, the only problem that most folks will encounter with the correct ruling is Consecrated Ground. The only real problems with bloodied being a separate state from dying are when creatures gain a bonus while bloodied (such as increased healing, resistance to damage, etc), are able to be conscious while dying or take a dying action, or have healing powers that only work on bloodied targets.
When you have a problem with one thing, though, like Consecrated Ground, it's always better to fix that one thing, rather than changing other rules to shortcut it.
I guess I just think of bloodied differently. To me, the whole concept never really sat well when considered literally, so I think of it more like "tired". Somebodies hurt. They've pulled a muscle, are sore and out of breath, etc. I mean, lots of creatures get the label bloodied even though they don't even have any blood. For that matter, a warforged PC sounds like a weird think to have bloodied...If a creature is in a blood frenzy and attacks creatures covered in blood harder than it does those that are not, then it is a plausibility issue that the unconscious guy who was covered in blood a second ago is no longer covered in blood and the creature no longer frenzies from the smell of blood.
Heh, yeah, been on vacation. Also spinning up to run a third game per week, and started a big (for me, given how little spare time I have) project to clean up the wotc errata boards, so... probably going to not be around a ton for a few more weeksSo, he returns...I expected you to chime in a long time ago. Been away?
So, when an ability targets bloodied creatures exceptionally well, I think of it as picking on the easy targets.