weem
First Post
Except of course, it doesnt change what was done, nor deeds done previously.
Your entitled to yours and theirs, but say one of mine, the barbarian, once a threat to the clan, he ends it. And he certainly was one. Once corrupted, whose to say he wouldnt again?
Really doesnt change much.
/shrug
You're getting hung up on the example for some reason, I'm not sure why. I clearly state at the beginning of the example...
Fortunately, through 9 levels of play in this campaign, my players have shown great constraint when it comes to the respect of the lives of their enemies. I have not had many opportunities to show them the consequences of poor behavior, but if your players are killing everyone they encounter, there should be a reaction.
To give an example of something that happened recently...
The example I gave was the only one I could think of where the players realized a consequence of their "quick to kill" actions (mainly because they are not quick to kill). These consequences were not severe - I was not trying to make a point, or even correct behavior - it's simply what happened.
Anyway, the main point of this was that IF you feel your players are using death as their only tool to solve problems AND you want to do something about it, here are some ideas. I shared these ideas because this problem (of players killing everything in sight) is not an issue in my games, and it's probably because of the things I do in my games.
Also, as I mentioned, if you are running a game for evil characters, then killing is going to be the norm, and you are all set. You probably don't need to change a thing
