D&D 5E Blow Torch Vs Scalpel: Neogrognardism 101.


Arcadian Knight
RPGs are free these days the WWW pretty much guarantees that will remain forever - I mean if you are trying to sell them you have to do something dramatic. So scalpel work really might not be good enough.

log in or register to remove this ad

D&D's editions differ from each other *way* more than is the case with most games. Compared to the scalpel that is par for the role-playing course, even the changes from 1e to 2e, or 3.0 to 3.5 are blowtorches.

I'd like a core established by 5e that will remain D&D forever. If they want to make new games call them new games. Even if they are labeled as variants. "Dungeons & Dragons TACTICS"; "Dungeons & Dragons Worlds"; "Dungeons & Dragons Heroes." Just don't give them sequential edition numbers that imply they are the same game.

D&D's different editions are only nominally the same game because it insists on demanding we recognize that by labeling them with sequential numerals. No other role-playing game has ever tried such a crazy labeling system. Most companies are honest about it and simply make a new game when they want a new game. (I'm not actually accusing WotC of dishonesty in an ethical sense, merely regarding using the same terms that others use, but using them in a different way without telling us.)

Hmm. That was unexpectedly ranty. Mainly, my goal is simply to inform the large number of D&D gamers who have had little or no exposure to other role-playing games, and hence really don't understand how different its publishing and design are from the norm.


First Post
As I see it, 4e was an anomaly when it comes to D&D. D&DN reminds me a lot of the earlier editions. It feels like something between AD&D and 3e. If you disregard 4e, D&DN to me doesn't use a blow torch at all. The backgrounds reminds me of the kits from AD&D while the specialization you can do in D&DN reminds me of the PrC's of 3e.

Sure they have changed the spell casting a lot, but if you look at the amount of spells per day in 5e compared to 3e, it's a lot lower. It's actually even lower than AD&D. They do get some unvanician spells though, but that's something that the casters will fall back on. The power lies in the vanician spells. I think D&DN will have a very interesting dynamic between fighter and wizard. Something that feels a lot more like AD&D than 3e.

Btw, I am a 4e player and DM, but I am not sad to see it go they way of the dodo when it comes to splat books. If they would do some adventure support, I would be really happy though.

What I want out of D&DN:
1. Lots of adventures
2. Low amount of splat books
3. Interesting rules expansions tied to running a campaign
4. Setting books
5. Good digital support (adventures optimized for running from, or reading, on a tablet)

I am pretty sure I will be satisfied with the mechanical aspect of D&DN, but I think making the rule books a good read is more important than making clear rules. It should be inspiring to read the books. If a rule can be interpreted differently, it's ok. As a DM you should be making decisions like that anyway. Plenty of fun examples is also good.

Voidrunner's Codex

Remove ads