Piratecat said:This is so good, I feel bad about editing your post in that meta thread.
Thanks for doing this!
Destil said:hong, Celestial Rain is an awesome school and I'm so stealing a bunch of these effects to use as psionic powers for the soulknife in my game (hurl the mindblade into the air, it splits and thousands of copies rain down).
Piratecat said:So, I statted up a lvl 21 ranger cohort (using the above variant) whose maneuvers are all from diamond arrow, except for a few stances from celestial rain. I'm pretty sure it's too powerful.
The 21st-22nd lvl PCs in my game aren't super-optimized, but this 21st lvl ranger I just made can do 342 points of damage in one shot (2d6 bane + [10 favored enemy + 4 avg. weapon dmg + 5 str + 3 misc + 5 magic + 40 strike] x5 stance & crit combined). That's about 50% more than I'm comfortable with.
Thoughts?
Piratecat said:Driving in to work, I wondered if I was looking at a worst case scenario. So I ran some numbers this morning. Please keep in mind that here I'm looking at a 20th level character, and I haven't given any thought to balance at lower levels.
Take a 20th lvl variant ranger PC with a +5 str bonus, +5 magic bow, +3 misc damage due to misc feat bonuses or magic items, and a +10 to dmg vs. his worst foe. Assume rapid shot.
Traditional full attack archery:
- A normal arrow averages about 16 pts dmg, or 96 pts with a full attack when all hit.
- A full attack with one crit does 107 pts. (Usually not all 6 will hit, though.)
- A normal arrow vs a ranger foe does 34 dmg, or 204 pts with a full attack when all hit.
- A full attack with one crit does 216 pts. (Usually not all 6 will hit, though.)
- Only the crits trigger massive damage saves.
Using Diamond Arrow with the 9th lvl strike and either a x2 or x3 stance:
- A normal 9th lvl strike does 57 pts, 114 on a x2 stance, and 171 on a x3 stance.
- A normal 9th lvl strike vs a ranger foe does 67 pts, 134 on a x2 stance, and 201 on a x3 stance.
- A critical hit 9th lvl strike does 171 pts, 228 on a x2 stance, and 285 on a x3 stance.
- A critical hit 9th lvl strike vs a ranger foe does 201 pts, 268 on a x2 stance, and 335 on a x3 stance.
- Every successful shot triggers a massive damage save.
- With no iterative attacks, the arrows are more likely to hit.
- Barring feats, this 9th lvl maneuver can only be performed once per encounter; other maneuvers will do less damage.
My conclusion: those multipliers cause the biggest imbalance.
And since I hate to point out problems without a possible solution...
My change would be making the x2 stances grant x1.5, and making the x3 stance grant x2.
Okay - where'd I screw up in my analysis?![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.