[Bo9S] Notes on swordsage in play

I happen to disagree with that view, though.
Imho, many immediate/swift powers have clearly been written under the assumption noone would be able to use them more than once in a given round. It also makes using immediate actions a no-brainer. Normally, it involves a trade-off since taking an immediate action will deprive you of your next swift action.

Agreed.

I would let someone trade a standard action for an extra swift action, if they needed it THAT badly.
 

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6d6 fire damage points to Fan the Flame, a 3rd level Desert Wind strike. You can't get 3rd level strikes as a 3rd level character.

Gotta love when people scream "(insert new ruleset here) is overpowered!" (particularly Tome of Battle and Psionics) just because they can't read the simple rules in simple english. :p
 

Strange, I could've swore using a maneuver for an attack is no different than making an actual attack. Does this also mean one could not use feats in conjunction with attacks using maneuvers, such as Combat Expertise and Power Attack?

By your interpretation, a warblade with bab16+ could use 4 attack maneuvers/round, by virtue of having 4 attacks....
 


About to play a Warblade for the first time this evening, 11th level. Went for Diamond Mind and Iron Heart, but I'm aiming mostly for a defensive character. If nothing else, I'm wishing I had a few thousand more gold for some stat boosting items. Those will come later though. Still, I expect my damage will still be potent.

I reread most of this writeup. I'm expecting to enjoy myself. :)
 

I'm playing a warblade currently going through the Age of Worms storyline adapted for Ebberon.

We just hit 6th level and sofar he is a lot of fun. He definitely hits harder than anyone else in the group, but he is behind on the defensive front. He's also got a neat twist as he's inherited the Genie blood line from UA.

Everyone in the group has some sort of bonus item/bloodline/ability to add a little extra strength, and his bonus was a free minor Genie bloodline, with the option to buy up to Major(for the cost of intermediate), additionally the DM gave me 1d8s for hit points on the bloodline levels I spend. Right now he's a Warblade 5, Bloodline1, focused on Diamond mind and Iron heart, with a little white raven.

Punishing stance and Pearl of black doubt are his 2 stances.
Maneuvers = Tactical Strike, White Raven Tactics, Steel Wind, Moment of Perfect Mind, Iron Heart Focus, and Sapphire Nightmare blade(never prepared).

Feats: Exotic Wpn:bastard Sword 1, Power Attack B, Vital Recovery 3, Adaptive Style 6, Blind Fight B, Improved Initiatave B

His future plans are to buy his major bloodline with another bloodline level, a level of Swordsage, then take all 5 levels of master of 9. The bloodline levels synergize VERY well with initiator classes, as well as providing 2 of the 5 required feats for Mo9, and giving an extra +2 bonus to concentration checks for those nifty diamond mind maneuvers.

His attack options are currently limited, since he only has 2 useful strike maneuvers. But in the next 2 levels he'll be trading Steel Wind for Mithral Tornado, and adding Ruby Nightmare blade to his list. At the mid range of 12-15th level he'll be gaining many extra maneuvers from swordsage and Mo9 which will give him a LOT of extra versatility.

He usually keeps Moment of perfect mind up instead of Iron Heart Focus since failed will saves are a fight ender, and he can spend a full round action to 're-load' Iron heart focus if he gets poisoned or diseased or what have you.

My DM has ruled that I 'can' use White raven tactics on myself, however I have only used it on other allies sofar, usually to raise their initiative so we act before the Bad guys. It works quite well with my +7 initiative mod.

My strikes hit harder than the rest of the groups, but my 22 AC is lower than the 2 warforged (23 and 24) and especially the beasthide elite shifter druid with PHB2 shifting with his 27+ armor class. However I have the best defense against mind affecting stuff with MoPM and a +13 concentration mod.
 

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