Thanks Retreater! I'll check it out. I dont play pathfinder but an adventure is an adventure.
How would you create an emotional moment in a player? or would you bother? How would you create a villain that the player must interact with and then later defeat (a Darth Vader or another that is meant to a threat, scary and the players need to get better to hope to defeat) Would you just let it be part of the story, never let the players interact with that enemy, or just not have re-occurring enemies?