Book of Vile Darkness

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Balsamic Dragon said:






And the "mature audiences" thing? Marketing gimmick and an excuse to put in pictures of naked chicks. Could be wrong, but that's my prediction. And I will be _extremely_ surprised if 1) there was no female nudity and 2) there was any male nudity to speak of! Sigh.

Balsamic Dragon

Right you are on that one. The owner of my FLGS told me that several of the artists for the books are regulars and they told him that WoTC kept sending the artwork back saying more gore,more nudity.

I will buy the book however,since I think it will be useful and I want the Devil/Demon stats.
 

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I don't see what I would need a "mature discussion" of things like slavery, sacrifice, soul-selling, torture and drug addiction for. There's nothing that an LCD D&D book (if they keep sending pictures back asking for more nudity, it's for the LCD) could tell me about those things that I don't already know. And the association of drug-use with evil strikes me as odd.

That said, if they were to skip the "discussion" and just give me rules for sacrifice, soul-selling, torture, and drugs, as well as new evil spells and stats for Big Baddies, then I'd like it fine.
 

I have no intention to pick up this book; not because of any problem with the 'mature content' but because, frankly, I'm quite capable of creating some truly evil villains and if I feel the need to use a demon lord in a campaign (which I've done before) I create one from scratch and make them unique (hence Lord Shauku, the Ice Demon, a huge, three-wolf-headed winged fiend with vorpal claws :)). I'm going to be spending quite enough money on the MM 2 and Tome of Horrors; I don't need this as well.
 

Carnifex said:
I have no intention to pick up this book; not because of any problem with the 'mature content' but because, frankly, I'm quite capable of creating some truly evil villains and if I feel the need to use a demon lord in a campaign (which I've done before) I create one from scratch and make them unique (hence Lord Shauku, the Ice Demon, a huge, three-wolf-headed winged fiend with vorpal claws :)). I'm going to be spending quite enough money on the MM 2 and Tome of Horrors; I don't need this as well.

I guess it's different stuff for different people. I feel that I have more monsters in the MM than I will ever use playing D&D (unless my playing frequency goes up drastically, which is unlikely :(). The BoVD, however, promises to allow me to give villains a different twist without me having to work it out. If it seems to hold its promise, i'll get it...

I guess though, that your argument could be put forward for every single 3e/d20 supplement apart from possibly the three core rulebooks. It's always possible to do everything yourself (and it's usually better) if you have the time to do it...
 

I definately won't be picking up the BoVD. Frankly I'm a little worried about it. Although I have no problem with "dark" themes in my campaign, I see no need to write an entire book on it. Sure cultists, perverts, and serials killers can be used as villians, but do we really need special rules for how much power a person gets by selling his soul? Also I'm a little worried about WotC going down the path of White Wolf. I'm not saying D&D should be "kid friendly". I enjoy D&D very much the way it is right now. A game doesn't have to push the boundaries of good taste to avoid being "kiddie". Moreover, after explaining D&D, most people I know see it as a harmless hobby. With the BoVD (an official D&D suppliment) giving rules for human sacrifice, torture, and selling one's soul, this view could change.
I think that Monte is a good game designer, and respect his writing, but I really hope he hasn't overstepped the boundaries of good taste with this one.
 


Salutations,

I will wait to see the reviews on the book, but I am not worried.

MC loves d&d, and I have trouble seeing him doing something foolish that would threaten it.

Hasbro loves its public image, and I have trouble seeing them allowing anything that would cause a public backlash- especially in the form of parents boycotting hasbro products for their children.

FD
 

Yes, I think the BoVD and our VDH (Villain Design Handbook) will cover mostly different territory. Of course, I can't get any news on exactly what's IN the BoVD, so I'm not 100% sure.

Here's what I posted on another related thread, just a few seconds ago. It'll give you an idea of some of what's in the VDH.

=================

Of all the Kingdoms of Kalamar products, this one is the most "Kalamar-light" of any of them. I'll do a brief chapter by chapter run through.

Villain Design Process - details the step-by-step process to creating a villain using the Villain Record Sheet, like the Player's Handbook details creating a character.

Introduction

Chapter 1: Stereotypes and Beyond

This chapter begins by explaining what it means to be a villain. it also provides suggestions for how to create villains using various combinations of races and classes. It also details possible villain alignments and information on how to avoid obvious stereotypes. You will also learn about variant game rules specifically related to villains, such as experience points, power levels, good-aligned and supernatural villains.

Sections include:

What is a Villain?
Stereotypes
Choosing Race and Class
Villains and Alignment
Experience
Familiars
Power Level
Supernatural Villains
Beyond This Book

Chapter 2: Archetypes

Lists the six primary villain archetypes and includes detailed examples and explanations of each. Within each archetype, a range of subtypes are set out with personality profiles. This chapter is rich with basic villain concepts useful in any DM's campaign.

Kalamar character backgrounds are written up as as examples of each. Their stats are in Appendix A.

Sections include:

Deviants
Devoted
Fallen
Inhuman
Power Mad
Visionary

Chapter 3: Inside the Mind of a Killer

Deals with the psychology of villains, their motivations and their obsessions. Such details help the DM determine a particular villain's schemes and objectives as the plot thickens for the player characters.

Sections include:

Thought Processes
Motivations and Obsessions
Goals, Schemes and Dreams of Darker Things

Chapter 4: Where Monsters Dwell

Setting the stage for a great adventure demands careful consideration. This chapter discusses ideas for placing your villains and their lairs in cities, dungeons and wilderness areas.

Sections include:

Setting
The Urban Underground
Pieces of the Urban Pie
The Savage Wilderness
Lairs and Strongholds

Chapter 5: The Head of the Serpent

This chapter describes the villain's place in secret societies and other organizations. Here you will learn about villains who have an organization to back up their nefarious doings, and how the relationships within that organization affect the villain, as well as how they affect your PCs and your entire campaign.

Organizations from KoK are given as examples only.

Sections include:

Independent Organizations
Placement Within the Organization
Building Levels of Intrigue

Chapter 6: New Villainous Rules

Obviously, these are just new rules for adding personality to your villainous characters. Also included are details on usin gthese rules as player options.

Kalamar-specific mentions are rare.

Sections include:

New Feats
Enhanced Familiar Feats
Metamagic Feats
Variant: Anti-Feats
Acquiring Anti-Feats
Player Anti-Feats
Variant Combat Maneuvers

Chapter 7: Prestige Classes

This chapter describes new prestige classes that are available to all characters, though they have certain qualities that make them particularly attractive to villains.

The majority of these focus on independent organizations specific to the Kingdoms of Kalamar campaign setting.

Sections include:

Villainous Prestige Classes

Chapter 8: New Spells

This chapter details new spells that you may make available to your villains of appropriate classes. After your players get a taste of them, you may feel free to make them available to player characters as well.

I'd say the only Kalamar-specific bits are the Basiran Dancer spells, and some mentions of characters and locations within the spell descriptions.

Sections include:

New Basiran Dancer Spells
New Bard Spells
New Cleric Spells
New Druid and Shaman Spells
New Paladin Spells
New Ranger Spells
New Spellsinger, Sorceror and Wizard Spells
Detailed Spell Listings

Chapter 9: Wicked Things

The items here are magical tools that a DM can use to arma villains, his lackeys or henchmen. They often convey a useful benefit but are just as likely to come with some significant baggage. As a DM, this is advantageous because it might make the PCs think twice about taking and keeping these spoils for their own use once they have defeated their nemesis.

Almost all of these items are Kalamar specific, though I have no doubt a DM with any ounce of talent could port them to other worlds.

Magic circles and summonings is not Kalamar-specific, however.

Sections include:

Magic Items
Armor and Shields
Weapons
Potions
Rings
Rods
Staves
Wondrous Items
Minor Artifacts
Major Artifacts
Magic Circle and Summoning

Chapter 10: Dangerous Denizens

This chapter discusses two new dungeon guardian-type creatures, and details several templates to add to your villains, including ghouls, mummies, skeletons, wights, wraiths and zombies. There are details on how to perform the rituals leading to each template.

They do have Kalamaran names (the "self-willed greater mummy" translates as "kyseth," for example). There are references to places on Tellene where such rites and rituals are found/were discovered.

Sections include:

New Monsters
Darkling Snatcher
Guardian Effigy
New Undead Templates
Becoming Undead

Appendices

This is pretty straight-forward, so I won't bother to say anything other than that the adventure (a small encounter) is Kalamar-specific.

Appendix A: Non-Player Characters
Appendix B: Glossary of Terms
Appendix C: Villain Record Sheet
Appendix D: Adventure
A Change in Plans
NPCs (the soldiers)
NPCs (the slaves)

Index

===================

Hope that clears up some of the confusion and gives you some idea what to expect. :)

Mark Plemmons
Kenzer and Company
www.kenzerco.com
 

I want the extra help to run evil villians and cults.
Monte wrote it so that is a huge plus to me.
I will get the Kenzer book also and take ideas from both.
 

Mark Plemmons said:
Here's what I posted on another related thread, just a few seconds ago. It'll give you an idea of some of what's in the VDH.

Wow. I'm salivating now. I already had high hopes for this book, given the overall stellar quality of Kenzer's products, but this description makes me *really* need the VDH!:)
 

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