D&D General Boomer/GenX 5e? (+)

Death at zero HP, keep feats optional just like 2014, enforce full encumbrance, gritty realism and slow natural healing.

I do all of these in my campaigns, except for "death at zero", which I wish was an official variant rule in the new DMG.
I can see either, or with gritty and slow. Both seems like a lot.
 

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I've been thinking more about this topic, because I have spent considerable time and effort pitching D&D 5e to new Gen X and Millennial players; specifically, my colleagues. Not so much Boomers; they're mostly retired.

At my school, I've taught teachers D&D through an introductory game offered on professional development days. This has been very popular. Partly, this is because a lot of the alternatives are SUPER BORING. But mostly, it's because D&D is currently very popular with a significant number of students, and that makes their teachers want to know more about it.

Because they're older, most Gen Xers and Millennials are broadly familiar with the brand "D&D," even if they have no idea really what it is. Most know it's a game that nerds used to play, it involves a lot of dice and elaborate rules, and is now much more broadly popular.

So the biggest selling point for getting older folks to try the game is the opportunity to experience what all the fuss is about with younger folks. To finally try the game that they maybe wrote off as a nerd thing, back in the day.

Oh, and every single person who has tried it, amongst my colleagues, loved it. That doesn't mean they immediately wanted to join a campaign, but they had a great time and, to a person, have become big supporters of students playing D&D, and of tabletop gaming in general.

Edit: I've also taught Dread to my colleagues. It's even easier because it takes almost zero preparation and they still get to experience the concept of a TTRPG.
Hats off to you for introducing so many people to the game, Clint. I have not been responsible for introducing so many new people to role-playing, but I have introduced a couple families to it and it is fun to do that...it feels life-affirming in a way.
 
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FIRST KNOW THEIR MED SCHEDULE.
SECOND BOOMER, GEN X, OR BX. (BX IS THE PERSON WHO IS LITTLE BIT BOOM AND A LITTLE BIT X. ) YOU KNOW DURING THE WHITE BOX AGE YOU COULD SEE NAUGHTY MOVIES IN DOWNTOWN NEW YORK.
Okay. Adventure League with PHB only choices. Large Print or Cleaner print pc sheets. I grew up with my pc being on two sheets of paper. ( I have a 8 inch by 5 inc level 15 pc sheet right by me now)
Cleaner and larger dice. Dice with black ink on white not swamp green and blood red ink.
Regular schedule so they can write it down and remember it.
 


Obligatory shout-out for Grizzled Adventurers, which uses the Beyond the Wall ruleset (AD&D plus playbooks, more or less) to tell stories of geriatric heroes going on "one more heist." Super-fun.

It's half extremely silly, half extremely well-designed, including a quickie dungeon generator that I love and rules for family complications, events on the road to and from adventures and even for what happens when your adult players can't show up for a game, because life happens.
 


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