kreynolds
First Post
Demon Knight said:I'm sorry.
It's ok. Nobody's perfect.

I'm totally kidding, of course. Actually, the ER and flying thing bugged me for a while there as well.
Demon Knight said:I'm sorry.
Demon Knight said:I'm sorry. I just can't see how a spell like Expeditious Retreat would enhance the flying speed of a creature. Even if they fly naturally (like pixies), it's not their feet doing the moving; it's their wings. I know some creatures can fly in other ways (like Will o Wisps), but IMHO, Expeditious Retreat should only affect a creature's land speed.
I'm pretty sure there was a Sage response to back me up on this, but given people's opinions of the Sage that's probably not going to help my cause
casting the same spell twice on a person wouldn't stack.
IceBear said:What kreynolds said
ER doesn't affect someone under the effect of a fly spell, but would if that creature could naturally fly.
ER does not stack with the boots.
IceBear
From SRD
Fly
Transmutation
Level: Sor/Wiz 3, Travel 3
Components: V, S, F/DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: Yes (harmless)
The spell’s subject can fly with a speed of 90 feet (60 feet if the creature wears medium or heavy armor). The subject can fly up at half speed and descend at double speed. The flying subject’s maneuverability rating is good. Using the fly spell requires as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.
Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject drops 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance. Since dispelling a spell effectively ends it, the subject also falls in this way if the fly spell is dispelled.
From SRD
Boots of Striding and Springing
The wearer of these boots moves at double his or her normal speed. In addition to this striding ability, these boots allow the wearer to make great leaps. The wearer can jump with a +10 competence bonus to Jump checks, and the wearer’s jumping distance is not limited by his or her height.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, expeditious retreat, jump; Market Price: 6,000 gp; Weight: 1 lb.
From SRD
Expeditious Retreat
Transmutation
Level: Brd 1, Sor/Wiz 1, Travel 1
Components: V, S
Casting Time: 1 action
Range: Personal
Target: The character
Duration: 1 minute/level (D)
The character's speed and maximum jumping distances both double. These benefits count as enhancement bonuses.