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Bother Around Beregost


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Wilphe

Adventurer
The goblins, overly occupied with bickering and berating their comrade for making too much noise blunder obliviously around the corner into the path of the waiting adventurers. They look fairly shabby even for goblins, probably not the best this tribe has to offer unless it is really weak and small.

OOC:
Initatives /HP
Goblin #1: 2 / 5
Goblin #2: 13 / 5
Goblin #3: 7 / 5
Korik: 12 / 35
Grim: 12 / 6
Neraw: 17 / 34

Suprise round, Neraw, Korik and Grim have a partial action, goblins are flat footed
Roll your own dice if you want to
 

Land Outcast

Explorer
Neraw stands, waiting for them to impale themselves on his blade should they decide start combat.
Out of confusion, before such pitiful foes, out of curiosity also, the green eyed swordman can't help but ask "Who screamed?"
 

industrygothica

Adventurer
Not being one to stop and carry on a conversation with goblins, Korik decides to take the more matter-of-fact approach and begins a quick and deliberate march towards the trio. He has both his weapons at the ready and is frothing at the mouth the whole way.

ooc: should the goblins decide to turn tail, Korik and Grim will follow at top speed until he reaches at least one of them.
 

Wilphe

Adventurer
The goblins give no response to Neraw's challenge, still standing in open mouthed shock at being suprised by humans on their own ground. They are close enough for Korik to reach them while they are still suprised.

OOC:
Note to self: Should post distances...
They are 25-30ft away
Within range of a partial charge from Korik if that what's you want to do, otherwise he will be able to chase them down, but Neraw will not be able to keep up
 

Land Outcast

Explorer
Neraw moves foward until he is right in front of the goblins, more expectant about how they will react than thinking about a serious fight... But he does keep his shield up.
 

industrygothica

Adventurer
Wilphe said:
Within range of a partial charge from Korik if that what's you want to do, otherwise he will be able to chase them down, but Neraw will not be able to keep up


With a low roar Korik charges full speed at the dumbfounded goblins.

ooc: If he can tell which is the leader, or if one looks more well equipped than the others, that's the one he'll go for if it's an option. Otherwise he'll take what he can get.

I'd prefer you roll the dice if you don't mind, just to speed things up a little.
 

Wilphe

Adventurer
Suprise round:

Neraw yells his challenge and advances upon the dumbfounded goblinoids. He's not quite in melee range yet, but he's only a few steps away.* Korik decides that the goblins are much of a muchness, and in any case the path is too narrow to allow much of a choice of adversery, so he charges all out at the one directly in front of him, Grim at his side.

Koriks warhammer strikes the goblin sharply, just below the shoulder where it's crude armour ends. The head is barely slowed by the blow and continues, driving the shattered ruin of it's arm before it into the torso, probably breaking a few ribs in the process. The goblin collapses and is clearly dying, messily, though thus far fairly quietly. Grim jumps on the dying goblin and savages it like a rat - just to be sure.

OOC:
*[Sblock]Okay, techincally you only get a standard action in a suprise round and not a move action, but I'm going to allow it[/sblock]

Korik: Attack #1: 12 +6 +2 = 20, hit Damage: 2 +6 = 8
Attack #2: 5 + 6 +2 = 13
http://invisiblecastle.com/find.py?u=Korik&limit=on

Grim: Attack = Easy hit
Damage = 2
http://invisiblecastle.com/find.py?u=Grim&limit=on

Initatives /HP
Goblin #1: 2 / -5
Goblin #2: 13 / 5
Goblin #3: 7 / 5
Korik: 12 / 35
Grim: 12 / 6
Neraw: 17 / 34

Map, sorta (1 character = 5 ft)
Code:
___________________
31K
  2 N
---------------------
As Korik was thinking about diving into the woods I'll presume he was on the right hand side of the path. Grim is in the same sqaure as Goblin 1, and hence directly in front of Korik

First (and at this rate last) full round of combat begins.
 

industrygothica

Adventurer
A shower of spittle flies from Korik's mouth as he raises his warhammer for another mighty swing.

ooc: Realizing that Korik is third in line for initiative, the plan is to use his five-foot step to get into a flanking position behind #2 and take his first attack with his warhammer. If the thing is still standing Korik will use his second attack (sickle) on #2 as well, otherwise he'll turn and take a swipe at #3 with his sickle instead. Of course, if #2 goes down before Korik's initiative, then he'll focus completely on #3, chasing it if he has to.
 

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