Bottom 5 D&D and D20 items

SteelDraco said:
The problem with AEG's Deadlands d20 is exacerbated, however, by the AMAZING COOLNESS of their Rokugan stuff. The Rokugan main book is probably the best d20 product I have purchased to date, which covers quite a lot of ground. Every time I open the thing, I'm shocked by how good a job they did with it. And at the same time, I feel a twinge, knowing that Deadlands d20 could have been just as cool. It's like they just didn't care with Deadlands, which is a shame. It's such an amazingly cool setting, and I'm of the opinion that everyone should be exposed to it. That's right, everyone. You should walk down the street waving a copy of the Deadlands Player's Guide at people. It's your duty as a gamer.

AEG didn't do Deadlands d20. Pinnacle Entertainment Group did; it's been their baby since the beginning. All AEG did was the Doomtown CCG based on Deadlands, and that was a few years ago.
 

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Psion said:
Enemies and allies is wall-to-wall NPC ideas with stat blocks, from the generic to the specific. When it came out it was pretty widely derided.

The ideas therein didn't knock my socks off, but it has proven useful in providing me with some complete and well fleshed out NPCs when I needed them.


i would die for a book of hundreds of npc's, only lightly sprinkled with Adventurer-types. I'm just looking for a book with 10 bartenders, hundreds of patrons, politicians, citizens and the like. each with a few vital combat stats and a one or two paragraph write up. the problem with books like enemies and allies is that they automatically assume you need the kitchen sink with that NPC, and you may not. i'd rather have a book that has more NPC's less fleshed out than one with relatively few NPC's that are fully fleshed out.

and don't make it twinkish, too. i don't want to hear about bart the bartender who is really a polymorphed dragon and has a faerie delivering drinks for him. i want to hear about bart the bartender who is an alcoholic with hemorroids. :)
 


Nightfall said:


Which they will fix in a new book: Creature Collection Revised:
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I know, but the first books still is riddled with errors. I wil say that most of that is because they did not have the full and final rules to design with. I don't discount their skill as RPG writer because of it, but it is a book that no one should buy now. It would be like buy a test model of something that had lots of developmental problems after the final production version are on the street.

Uhm I disagree, the Penumbral Lord has a lot going for it, the Sea Witch, the Blood Witch and the Crypt Lord. The Summoner might need a little fine tuning but it's no more overpowered than the Archmage. Believe me, THAT'S overpowered by far. As for the spells, I personally think the Paladin spells are very well done, and before Tome and Blood came out, so were the spells that improved Cha, Int and Wis. Plus the spells like Shadow Twin and Animate Shadow, they really are some great spells. Besides I can think of a few more over powered things than what goes down in R&R.

Mmm, might be time to go back and take a second look. I must admit the flavor of the campain world put me off as must as the contence of the book. That type of campain is not what I like to run and since I do 80% of the DMing in our group the books don't get used.
 

2. Jade Dragon and Hungry Ghost

Contrary to Monster of Rokugan, most of the monster concept are too alien to me, and I can't find a good use to most of them, and when there is an error (too much skill point, high con for undead), it makes the monster unusable without redoing it, and (the thing that I consider the most important in a monster book) figuring the CR.

Also Green Ronin promised a list of errata, but I still haven't seen it.

Though my brother knew most of the species in the book (he reads lots of manga, and watches lots of anime), and he doesn't nitpick at all on rule respect (especially for monster), so I gave it to him.

1.Deities & Demigods

I had hopped for something similar to the 2nd edition version of this book, each god had a specialist priest, and rules for its direct action on the world, alongside avatar stats.

I keep it because it might be usefull with the Immortal Handbook, it will becomes a gallery of NPC.
 

King_Stannis said:


i would die for a book of hundreds of npc's, only lightly sprinkled with Adventurer-types. I'm just looking for a book with 10 bartenders, hundreds of patrons, politicians, citizens and the like. each with a few vital combat stats and a one or two paragraph write up. the problem with books like enemies and allies is that they automatically assume you need the kitchen sink with that NPC, and you may not. i'd rather have a book that has more NPC's less fleshed out than one with relatively few NPC's that are fully fleshed out.

and don't make it twinkish, too. i don't want to hear about bart the bartender who is really a polymorphed dragon and has a faerie delivering drinks for him. i want to hear about bart the bartender who is an alcoholic with hemorroids. :)

I second this motion! I would buy this in a heartbeat.
 

King_Stannis said:

and don't make it twinkish, too. i don't want to hear about bart the bartender who is really a polymorphed dragon and has a faerie delivering drinks for him. i want to hear about bart the bartender who is an alcoholic with hemorroids. :)


Thunderhead Games (part of MEG now) actually seriously considered such a book. We might still do it yet. I, too, would love to have something like it. We even had a name for it - "Uncommon Commoners".

Who else would be interested in such a thing?

edit: And you call yourself a writer. *slap!*
 
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die_kluge said:



Thunderhead Games (part of MEG now) actually seriously considered such a book. We might still do it yet. I, too, would love to have something like it. We even had a name for it - "Uncommon Commoners".

Who else would be interested in such a thing?

edit: And you call yourself a writer. *slap!*


Me to, me to said the little one. :D
 


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