Tony Vargas
Legend
OK, so it's not the rationale, it's the implementation. I agree, for instance, that it's bizarre that casting or using a bow in melee doesn't provoke.TL;DR In 5E, under reasonably plausible circumstances, walking around is actually more hazardous to your health than being paralyzed is! That is deeply messed up.
That's prettymuch the Dash-or-Withdraw choice 5e presents you with. It's just there's a lot of other things besides Dashing you could do with your action, and thus cause your Move that round to provoke...2nd edition rules (non-C&T) fit pretty well with reality: you could withdraw at 1/3 speed at no penalty, or turn your back and flee at full speed, and the enemy is allowed a free attack keeping your guard up made you move slower but it was up to you. That's how real life works too.
There's no 5' step, or 'shifting,' though, so no 'fighting retreat,' which is obviously unrealistic (not that realism is a very valid bar for a game as far from reality as D&D, even before you take the magic & dragons into account).
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