Jester David
Hero
But only a small percentage of items affect accuracy, either by boosting AC or attack numbers.Giving magic items is the de facto standard. A DM has to choose to REMOVE magic items from the game. Players who don't want magic items in OFFICIAL play with Adventurer's League, have to hand off or destroy the magic items they receive.
Even if rolling entirely randomly, with a CR 0-4 monster's hoard there's only a 15% chance of even rolling on the table that provides an accuracy affecting item, 20% chance from a CR 5-10, and a 25% chance from a CR 11-16. And even if you hit the appropriate table, there's a significant chance the permanent magic item has no effect on accuracy.
If rolling randomly, there's good odds that not all PCs will have magic that affects their accuracy at all.
Assuming the DM rolls randomly and doesn't assign appropriate treasure, which the DM says they can do.
Plus, giving out magic items works WITH the philosophy of bounded accuracy.
From the definition provided:
Magic items are not assumed for the math. The baseline is bounded. Magic items are out of those boundaries and thus provide a bonus. They make you better.Getting better at something means actually getting better at something. Since target numbers (DCs for checks, AC, and so on) and monster accuracy don't scale with level, gaining a +1 bonus means you are actually 5% better at succeeding at that task, not simply hitting some basic competence level.
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