[BoVD] So... did the sky fall?

Nobody heard the sky falling - because it didn't.

The silence you are hearing is not the sound after the sky crashes. It is instead the collective indifference towards a book that, once you scrape away all the hype and histrionics (from both sides) is, IMO, a colossal waste of paper.

It's not nearly as vile as it was made out to be - so the "religious right" isn't frothing at the mouth over it. What we have is a long stream of "bodily fluids, piercings, and boobies" - in other words, it's about your standard Ren & Stimpy episode - or Spongebob Squarepants (whom the religious right won't demean because stuff is flying off the shelves at Target and lining their pockets ;)). It seems to hit on the same themes and has the same emphasis, even if the writing is a little more "grown-up" in its treatment of the stuff.

The mechanics are middling to poor - execution rules aside (a topic for another thread), the drug rules are more of what we saw in Lords of Darkness. Poisons are, well, poisons - solid but nothing groundbreaking. The Archdevils & Demon Lords? Anticlimactic (the only real difference between how these guys work and how the write-ups on the Creature Catalogue site worked are slightly different choice of special abilities and the "Official WotC product" stamp). Vile damage is FAR from balanced and doesn't "play well" with existing rules (what about vile subdual damage - how do regenerating trolls cope with vile cold damage, frex?) and is, IMO, not all that mechanically exciting ("ooh, it's basically permanent damage"). The Feats were blasé and of dubious worth.

Having a section on how "flavor text"can make a spell evil was just silly. If it looks like a bolt of force, magic missile is a force spell but if it looks like a little demon that bites you and sucks your blood, that's an evil spell. What? Look, just simply slap the "evil" descriptor on the sucker and be done with it... but two spells with identical mechanical effects (1d4+1 points of force damage) are the same spell in my book. Blah.

Just as there's nothing really vile in the book for the "religious right" to attack, there's nothing profoundly "cool" or groundbreaking here for those who told us that "this book absolutely should have been written and in fact it was a must to write it." It boils down to an alignment splatbook -- and a piss-poor one at that.

Can someone please tell me what is so new and exciting in this work? Especially what is $33 of new and exciting? I failed to see it. Mongoose's Demonology and Necromancy and AEG's Evil covered much of the same ground over a year ago... and were more innovative in their mechanics. Green Ronin's Secret College of Necromancy and Legions of Hell and Armies of the Abyss covered some of the same general areas - and did a better job with innovative mechanics and capturing a consistent feel, IMO.

I stand by the conclusion I reached in my review of this product here at ENWorld. Once the hype wears off and people get a few months away from this one and look at what it *really* contains, they'll find it's pithy, shallow, and one of the poorest products WotC has released to date.

The biggest indictment on the utter blandness and unexcitingness of the BoVD? It has had nobody passionately singing its praises and nobody passionately decrying how bad it is. Its lukewarm reception ought to speak volumes about the utterly poor quality of the content.

--The Sigil
 
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Sigil, I don't think that an average right wing fundamentalist would care much about whether the book has good rules or not.
 

No, they wouldn't :D - my point is, "there's nothing 'bad' enough for the right-wingers to bash" but at the same time "there's nothing 'good' enough for the left-wingers to promote as a halcyon truth and undeniably justify why this book should have been written."

IOW, if you're a moderate, there's no compelling reason not to get the book. OTOH, there's no compelling reason TO get the book, either.

--The Sigil
 

The Sigil said:
Spongebob Squarepants (whom the religious right won't demean because stuff is flying off the shelves at Target and lining their pockets

Could you enlighten me as to what this reference is to? Is Target funded by a fundementalist organization, or is this just hyperbole? And I'm not really sure what said folks would find questionable in Spongebob, either way. I'm just curious because it sounds like you've heard something about Target specifically, and I like to know these things.

The deafening silence after BoVD's release is because it's 2002, not 1982, for starters. Most folks were more worried that it would be tittilating and juvenile, sending a message to people who, quite frankly, already heard it. Even if the BoVD had been everything folks imagined, it's just not as shocking as it might once have been, and those who were going to be offended by it will be no less or more offended by it now. I mean, it's not like Jessie Helms was planning on reading it and then passing judgement AFTER.

I should also point out that many folks haven't bought Evil, anything by Mongoose (nor do I have any immediate plans to) and haven't got around to getting Armies of the Abyss. It may be redundant with those products...but I DON'T HAVE those products. That it's from Monte Cook and WOTC are selling points, to me, and I'd wager to a good many folks. I'm not saying you shouldn't pan it....just that those reasons won't deter me from acquiring it, now that I'm employed again.
 
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WizarDru said:




The deafening silence after BoVD's release is because it's 2002, not 1982, for starters. Most folks were more worried that it would be tittilating and juvenile, sending a message to people who, quite frankly, already heard it. Even if the BoVD had been everything folks imagined, it's just not as shocking as it might once have been, and those who were going to be offended by it will be no less or more offended by it now. I mean, it's not like Jessie Helms was planning on reading it and then passing judgement AFTER.


Not really. Time has not a thing to do with the issue past the beginning of the 20th century. Much, much worse stuff was written and released in the 1950's. The Book of Vile Darkness received a lukewarm reception because it is a mild book, marginally useful, but not really anything astounding and definitely not anything any DM worth his salt can cook up on his or her own. I was one of the concerned people, and having seen it, I admit that I was quite wrong. And that Dungeon scenario was laughable in its own right. What a tie-in. I really like Monte Cook's work, too, I cannot personally attack him, but I seriously wonder why that book was written at all.

hellbender
 

The book isn't the doom of D&D. Some bits of it make me a bit uncomfortable, but the stuff found in chapters 1 and 2 is useful for DMs wanting to create solid, wicked villains for the PCs (i.e. the Good Guys) to trounce. I don't think it comes anywhere near to what some feared it would be.
 

mail order?

Mail order from Milsims (ectually melbourne I think - but I get over to sunny sydney a couple of times a year and go on a massive binge at games paradise...


Back on topic.....

Vile damage - I see what people are grumbling about - its a bit like Dark Stunning in Rolemaster :D

I was interested though, because you could have a variant on it for a grim-n-gritty system, where a cleric can only cast healing spells on concecrated/holy ground... of course youd need some more spells for the gm to create that holy ground..

I havent thoroughly gone though the book, but I've got the feeling that a statement by a reviewer of one of Monte's other books summed it up. In short, Monte has done some great work, but the only prob with his solo work, is that he doesnt have the potentially restraining influence of others on him, so some funny stuff can creep in.
 
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One of the guys in my group commented that the first 50 pages of a Thieve's World book he was reading was way worse then everything in this book.

There are a few things in here I'd never use in my game, but it's not like there is anything new and villiany in there. There are some fine ideas and Monte is a good RPG writer. The book is fine for what it is.
 

I cannot personally attack him, but I seriously wonder why that book was written at all.

To make money for WotC? ;-)

Seriously though, I grabbed the book because I needed quick rules on drugs for a Freeport campaign and because I havent checked in on the arch-fiends since the old 1E monster manual.

The drug rules look pretty solid and easy enough to integrate into my campaign. There are a couple ideas that are genius enough to give further inspiration, which is half of what I buy books like these for.

I enjoyed the arch-fiend section much more than Sigil, though he apparently has been following the subject through 2E and Planescape, so he probably had different expectations. For me, I just wanted to know the state of the under-Cosmos. (And I was happy to see that Yenoghu (sp?) got a better picture this time around. ;-)

Like someone said, there isnt anything there that a good DM couldnt do on his own. But, I'd rather spend my DM time doing work directly on my campaign and pay Monte the $30 to gel up some rules for me. The book is expensive, but I'm not really about doing "value per page" sort of calculations. If its got enough stuff that it would take me 3 hours to write and balance, well then I'm paying Monte ten bucks an hour to help me DM. Thats a bargain as far as I am concerned. (OK, so this is just philosophy, and I've wandered off topic. Back to the subject.)

...but if some kids start roleplaying some really strange crap like drug addicts or having orgies during the game...

Hmmm, there werent any rules for orgies (or prostitution, which you mentioned in an earlier post); I'm thinking you havent seen the book and are taking the hype too seriously. Its also not intended for PCs; I dont see the rules that are in there (drugs) as causing people to want to play drug addicts.
 
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The Sigil said:


Can someone please tell me what is so new and exciting in this work? Especially what is $33 of new and exciting? I failed to see it. Mongoose's Demonology and Necromancy and AEG's Evil covered much of the same ground over a year ago... and were more innovative in their mechanics. Green Ronin's Secret College of Necromancy and Legions of Hell and Armies of the Abyss covered some of the same general areas - and did a better job with innovative mechanics and capturing a consistent feel, IMO.

I stand by the conclusion I reached in my review of this product here at ENWorld. Once the hype wears off and people get a few months away from this one and look at what it *really* contains, they'll find it's pithy, shallow, and one of the poorest products WotC has released to date.


Well, it's got posession rules, new diseases, excellent sacrifice rules, nice prestige classes, demon lord stats, and new spells. I haven't read through all the spells but I've found several that I found interesting. Eating an enemie's brain to gain access to his memories? Come on, that's a great spell for a villian. Anyways, just because YOU happen to dislike boobies and blood doesn't mean everyone does, and it doesn't mean that it's the "poorest product released to date." Please direct your attention to Song and Silence, otherwise known as Silence because we couldn't think of anything fun for the Songs. You sure are passionate about something that you even admitted in your interview you flipped through in a store.

Also, not everyone has access to the Creature Collection stats, or has even heard of them, for that matter.

And for the record, Green Ronin's Secret College of Necromancy was a powergaming piece of baloney. Come on, a wizard type with MORE spells per day than a sorceror, in addition to a huge load of special abilities? If you're going to attack mechanics, you've REALLY used the wrong counterexample.
 

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