Barak said:
In the end, it is a game. If you identify with your character in the game so much that playing an evil character will lead you to become evil in RL, then even playing only good characters is not good enough. Not playing the game would be the only healthy thing to do. As for the rest of the world, playing an evil character will not make them evil, just like playing battleship will not send them to the marina to blow up sailboats.
Exactly. I mean does playing a thiefish rogue mean you're going to become a kleptomaniac? There are plenty of antisocial behaviors in D&D which are regarded as good or neutral that if Jase's bizzare logic are applied to them (practicing leads to doing) would recommend D&D never be played again. Nor Nobokov read.
Scenario. You live in a big city where drug dealers operate on the corners and the cops don't do as much as you'd like to about it.
You also play D&D and play heroes with the exact same problem.
In D&D you would likely find out who the drug dealer is, tell him to stop, if he didn't, kill him.
Does that mean that's what you'll do in real life? Of course not. Not whether you play D&D or not. If you're going to become a vigilante, what you do in D&D has nothing to do with it.
Furthermore if you play an avenging paladin out to kill the servitors of an evil god, does that mean in real life you should go out and kill people with a religion you perceive to be evil?
Of course you shouldn't. Nor would playing this paladin make you do so.
What's good for the goose is good for the gander. Why are activities which are unacceptable in real life but acceptable in game okay if they're labeled "good" by the games system and not if they're labeled "evil" by the games system?