Bow Feats

librarius_arcana said:
No not at all, you don't know archery dude,

How is training with a bow (so that you use a stronger pull bow) any different than training with a longsword so you can use(swing harder/longer) that longsword.
I'm using the word "training" loosely. I look at feats as specific training/practice (what ever you want to call it) that a person does that makes him/her better that the average person, because it allows that person the be the execption to the rule(what the normal person can do).

All I'm asking is that do we really need to make yet another feat chain that could be simulated by the Weapon focus/Spec tree?

Really aren't you asking for a feat that would allow a person who has a 14 str use a higher str bow, say 16 str. What's that +1 Dam to a specific weapon(or weapon group) provided that you have a specific bow that takes advantage of that feat? IMO, there are better/more usefull feats.
 

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epicycloid said:
How is training with a bow (so that you use a stronger pull bow) any different than training with a longsword so you can use(swing harder/longer) that longsword.

Massive diffrence, you should go ask some one whos been doing archery for a few years,

This feat reflects the real life effect of using a bow long term, it over developes certain groups of muscles only used in drawing a bow (ie Archery)
these muscle groups are limited to that area alone, this is due to the simple mechanics of drawing a bow,

But as fighting with a sword (doesn't really matter the type) does not make use of a single repeated motion (as does a bow) you need a more all rounded strength, to cover the different swings, blows, thrusts, etc of melee combat,

(I would not want to allow this for melee weapons, but if you did really, really need to have something like this then......

_____________________________________________________________________

Mighty Blow: In times of need by sheer will and effort you can focus all your strength in to a single powerfull blow,

Prerequistes: Weapon focus, Iron will, Str 12+,

Benefits: You gain +1 to melee damage each time you take this feat, but you may not take this feat any more times than you have Strength bonus (+2 Str, allows this to be taken twice, +3 three times etc)

but each time this feat is used you will take non lethal damage equal to the damage gained from this feat, due to the massive degree of sheer effort and exhaustion, (you only take half this non lethal damage if your blow miss's) _____________________________________________________________________

:) )

epicycloid said:
I'm using the word "training" loosely. I look at feats as specific training/practice (what ever you want to call it) that a person does that makes him/her better that the average person, because it allows that person the be the execption to the rule(what the normal person can do).


I see "Feats" as "Knacks" ;)


epicycloid said:
All I'm asking is that do we really need to make yet another feat chain that could be simulated by the Weapon focus/Spec tree?

Really aren't you asking for a feat that would allow a person who has a 14 str use a higher str bow, say 16 str. What's that +1 Dam to a specific weapon(or weapon group) provided that you have a specific bow that takes advantage of that feat? IMO, there are better/more usefull feats.

(Again you really need to be an archer, to understand how important this would be ;) )
if this allows you to create a more realistic and defined archer instead of your average fighter with a bow, and makes the game more interesting and fun for the player in doing so, then why not?,

:)
 
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librarius_arcana said:
(Again you really need to be an archer, to understand how important this would be ;) )
if this allows you to create a more realistic and defined archer instead of your average fighter with a bow, and makes the game more interesting and fun for the player in doing so, then why not?,

:)

But then again bows in D&D don't really reflect any sort of real life bows. They in themselves are super simplified versions of real ones. So trying to emulate real life "training" without addressing real life weapons is only handling part of the issue.
 

irdeggman said:
But then again bows in D&D don't really reflect any sort of real life bows. They in themselves are super simplified versions of real ones. So trying to emulate real life "training" without addressing real life weapons is only handling part of the issue.

But if your are going to go along with that line of thinking "nothing needs to make any sense"

Think you will agree, you need to draw a line somewhere or it will end up as a joke,


Btw it's not so much "training", more like Exp, and the bows in 3.5 are alot closer to real life than in other editions, :)
 




librarius_arcana said:
Btw it's not so much "training", more like Exp, and the bows in 3.5 are alot closer to real life than in other editions, :)

Then it more closely relates to the ability increase gained at every 4th level then.

And to an extent the bows in 3.5 are closer to real life, with possibly the ones from Player's Option series in 2nd ed. Well, crossbows anyway.
 

Pickaxe said:
Which supports the opposite of your point, no? Bows in D&D are like magic, i.e., not a great emulation of reality.

--Axe

Not at all, it is after all a fantasy game, but it still needs grounding in some form of realistic frame work,

may point was it's part of the setting that a person could do such "heroic" things with a bow,

but you missed that :\
 

irdeggman said:
Then it more closely relates to the ability increase gained at every 4th level then.

No, not at all, dude you just don't get it :\

irdeggman said:
And to an extent the bows in 3.5 are closer to real life, with possibly the ones from Player's Option series in 2nd ed. Well, crossbows anyway.

Crossbows are nothing like bows to use,
 

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