Asisreo
Patron Badass
So, if you're unaware, this is branching off of a thread about an infamous debate about Martials v Casters.
I had first proposed a very small combat challenge within the thread to demonstrate how much a caster might have difficulty even in their ideal combat environments. Of course, some people felt this scenario was too unrealistic because there was a lack of context and they disagreed with the extent in which I removed any DM assistance in this encounter, including material components.
So, I've decided to go a different direction and create a whole mini-adventure surrounding this high-level debacle.
All else are welcome to help me brainstorm a truly representative but impartial high-level adventure.
Such a widespread problem deserves at least a little analytical evaluation to give a more tangible understanding of this issue.
That said, is this fair so far?
I had first proposed a very small combat challenge within the thread to demonstrate how much a caster might have difficulty even in their ideal combat environments. Of course, some people felt this scenario was too unrealistic because there was a lack of context and they disagreed with the extent in which I removed any DM assistance in this encounter, including material components.
So, I've decided to go a different direction and create a whole mini-adventure surrounding this high-level debacle.
Warning! Don't read if you'd like to participate in having the mini-adventure ran for you!
All else are welcome to help me brainstorm a truly representative but impartial high-level adventure.
What was agreed was that there would be:
- 4-player level-20 party
- Cleric (purely NPC)
- Rogue (purely NPC)
- Fighter (Playable)
- Wizard (Playable)
- You can choose either the Wizard or Fighter as a playable class with any combination of Race, Background, Subclass (nonmagic for Fighter), or spells/maneuvers
- 10 years of downtime
- Several rolls on the Random Treasure Tables distributed according to the DMG.
- 7 Tier-1 rolls
- 8 Tier-2 rolls
- 12 Tier-3 rolls
- 8 Tier-4 rolls
- Your character can do any RAW thing within a day during downtime (like casting spells) and any of the Downtime Activities in the PHB and DMG except training to gain a level.
- You are free to purchase anything you like unless it must be specifically manufactured.
- Examples include armor, art pieces, and crowns
- You must either take your specific time to craft these items or hire a specialist to craft it for you.
The Adventure will have:
- A lair which the players must enter
- A small series of exploration and social encounters
- This includes Parleys, Investigations, Traps, and Hazards
- A single encounter worth a little less than the entire adventure day budget.
- This encounter will have a little under 160,000 adjusted exp.
- This encounter will include multiple unique monsters.
- None of the challenges will be a targeted or specifically tailored experience.
- No antimagic fields
- No counterspell chains on the monsters
- Wards will not be stacked on top of each other
- No challenge that requires only one spell/feature solution
Such a widespread problem deserves at least a little analytical evaluation to give a more tangible understanding of this issue.
That said, is this fair so far?