Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Hi, I've been playing D&D since Basic over thirty years ago. Played lots of AD&D and 2nd Ed, a little 3rd, then took a long break. Now, I am getting into 5E and just making characters with my players and having some issues. I am asking for feedback from experienced DMs in 5E because I see LOTS of game balance issues! For now, I'll just focus on a couple.
1. Fighters suck. This has pretty much always been the case in earlier editions, so I am not surprised, but in 5E they seem even worse than before. Tell me this, with the same stats and in normal clothing, why is a 20th-level fighter just as easy to hit as a 1st-level fighter??? Sure, the higher level guy might get a point or two of AC from feats, maybe his Dex is a bit better for another point or two, but that is basically it. Why don't the classes add some portion of their proficiency bonus to AC or something? After all, you get better at attacking (proficiency bonus increases) as levels increase, but no better at defending? Where is the logic in that?
Having played a fighter, I assure you they don't suck. Both AC and attack bonuses have an upper limit in 5e, but that's fine—you'll have the hp to soak the damage that hits, and Second Wind helps with that.
2. Burning Hands: way too powerful! Hmm... AD&D Burning Hands: range 5', 1 point per level of the caster, no save. Now, 15' range, and 3d6 to every target (avg 10), save for half (not likely at lower levels). Without Con bonuses, a party of 1st-level characters in tight formation could be toasted by a single level one spell!
Now, I've noticed a lot of monsters have tons more HP than earlier counter-parts. Take Ogres for example: old version about 19 hp, now averages 59. So having a spell do more damage sort of makes sense, but against PCs at lower levels this seems potentially devastating.[/QUOTE]
Low-level PCs are probably unlikely to see burning hands aimed at them, and when they do the DC should be low enough or the PCs to handle. Also, PCs in this edition are harder to kill than in some previous editions (some people complain about this, while others appreciate it).
So, am I just missing tons of stuff that will later show "Don't worry, it really is balanced."? I am sure others have expressed such concerns, so thanks for any feedback. Much appreciated.
Just play a few games and you'll see that things are fine. While 5e isn't the finest-balanced game, it's miles more so than 3.5/PF, and AD&D.