Few more gold to spend, which will mainly go to mundane equipment, I should have cleared it with you first, but I started and couldn't stop. The Ursinal Guardinal can be found on page 174 and 175 of the Book of Exalted Deeds. I took levels of Loremaster too (I am a bad player). Let me know if you have any problems:
Name: Malchari
Race: Male Ursinal Guardinal (Outsider, Good)
Class: ECL 8/Outsider 10/Lore Master 3
Alignment: Neutral Good
Height: 8’2"
Weight: 680lbs
Eyes: Brown
Fur: Golden Brown
Strength 24 (10, +8 Race, +6 Enhancement)
Dexterity 22 (12, +4 Race,+6 Enhancement)
Constitution 30 (13, +6 Race, +5 Inherent, +6 Enhancement)
Intelligence 40 (18, +8 Race, +3 Level, +5 Inherent, +6 Enhancement)
Wisdom 14 (8, +6 Race)
Charisma 32 (13, +8 Race, +5 Inherent, +6 Enhancement)
Hit Points: 201 (10d8+3d4+130)
AC 48 (10, +8 Armor, +13 Natural, +5 Deflection, +6 Dexterity, +6 Shield, +1 Dodge, -1 Size)
Attack: +20 (11 BAB, +7 Strength, +2 Morale)
Damage 1d8 (+7) for claws, 1d8 (+3) for Bite
Saves:
Fort +25 (8 Base +10 Con, +5 Resistance, +2 Morale)
Reflex +21 (8 Base, +6 Dex, +5 Resistance, +2 Morale)
Will +19 (10 Base, +2 Wis, +5 Resistance, +2 Morale)
Racial Abilities
—Darkvision out to 60 feet and low-light vision.
—Immunity to electricity and petrification.
---Acid and Cold Resistance 10
— +4 racial bonus on saves against poison.
—Spell-Like Abilities: At will—Aid, Daylight, Deep Slumber, Detect Evil, Detect Magic, Detect Thoughts, Dimension Door, Dipel Magic, Hold Monster, Magic Circle against Evil (self only), Magic Missile, Polymorph, see invisiblility, Solid Fog, 3/day--Heal, Neutralize Poison, Remove Disease, 1/day Holy Word Caster level 12th.
---Lay on Hands (Su): This works just like the Paladin Ability healing up to 201 hp per day.
---Improved Grab (Ex): If a creature with both claws on a creature one size smaller than it is, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. The creature has the option to conduct the grapple normally, or simply use one claw to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents. Each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.
---Speak with Animals (Sp): Ursinals can mentally communicate with animals as a free action. This works exactly like Speak with Animals cast by an 8th level Druid but does not require sound.
---Uncanny Dodge (Ex): When on Elysium, ursinals can react to danger before their senses would allow them to do so. They retain their Dex bonus even when caught flat footed. They lose this ability on other planes.
—Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish)
—Spell Resistance: 25
—+8 Str, +4 Dex, +6 Con, +8 Int, +6 Wis, +8 Cha
—+13 Natural Armor
—Damage Reduction 10/evil or silver
Class Abilities:
Secret (+1 Dodge Bonus to AC)
Lore (+17 for Lore Check)
Secret (Bonus Feat: Greater Spell Penetration)
Feats:
Empower Spell, Maximize Spell, Quicken Spell, Skill Focus: Knowledge Skill Arcana, Spell Penetration, (Greater Spell Penetration)
Skills:
Appraise 22 (5 Ranks +15 Int, +2 Morale)
Concentration 28 (16 Ranks, +10 Con, +2 Morale)
Decipher Script 22 (5 Ranks, +15 Int, +2 Morale)
Diplomacy 28 (13 Ranks, +11 Cha, +2 Synergy, +2 Morale)
Gather Information 29 (16 Ranks, +11 Charisma, +2 Morale)
Heal 17 (13 Ranks, +2 Wis, +2 Morale)
Intimidate 26 (13 Ranks, +11 Cha, +2 Morale)
Knowledge (Arcana) 33 (16 Ranks, +15 Int, +2 Morale)
Knowledge (Architecture) 20 (3 Ranks, +15 Int, +2 Morale)
Knowledge (Dungeoneering)20 (3 Ranks, +15 Int, +2 Morale)
Knowledge (History) 20 (3 Ranks, +15 Int, +2 Morale)
Knowledge (Nature) 20 (3 Ranks, +15 Int, +2 Morale)
Knowledge (The Planes) 28 (12 Ranks +15 Int, +2 Morale)
Knowledge (Religion) 20 (3 Ranks, +15 Int, +2 Morale)
Listen 17 (13 Ranks +2 Wis, +2 Morale)
Profession (Artist) 17 (13 Ranks +2 Wis, +2 Morale)
Search 30 (13 Ranks +15 Int, +2 Morale)
Sense Motive 17 (13 Ranks +2 Wis, +2 Morale)
Spellcraft 33 (16 Ranks +15 Int, +2 Morale)
Spot 17 (13 Ranks, +2 Wis, +2 Morale)
Survival 16 (12 Ranks, +2 Wis, +2 Morale)
Use Magic Device 19 (6 Ranks, +11 Cha, +2 Morale)
Spells:
Base DC: 25 Caster Level: 15
4/8/8/8/7/7/6/5/3
Spellbook
0. Daze, Detect Poison, Flare, Light
1. Charm Person, Color Spray, Eyes of the Avoral (BoED 99), Feather Fall, Hypnotism, Shield, Detect Secret Doors, Alarm
2. Glitterdust, Invisibility, Locate Object, Touch of Idiocy, Yoke of Mercy (BoED 112), Blindness/Deafness, Web, Scorching Ray, Knock
3. Clairaudience/Clairvoyance, Daylight, Elation (BoED 98), Healing Touch, Suggestion, Fireball, Lightning Bolt, Displacement, Haste, Slow, Greater Magic Weapon
4. Celestial Brilliance (BoED 94), Confusion, Radiant Fog (BoED 104), Scrying, Fear, Enervation, Greater Invisibility, Secure Shelter
5. Dismissal, Wall of Fire, Teleport, Permancy, Baleful Polymorph, Wall of Force, Sending, Feeblemind, Telepathic Bond, Contact Other Plane
6. Mass Suggestion, Wages of Sin (BoED 111), Analyze Dweomer, Greater Dispelling, Antimagic Field, Legend Lore, True Seeing, Contingency, Disintegrate, Greater Heroism, Chain Lighting, Spell Turning
7. Reverse Gravity, Forcecage, Finger of Death, Plane Shift, Greater Teleport, Greater Scrying
8. Horrid Wilting, Polymorph Any Object, Polar Ray, Irrestible Dance, Power Word: Stun, Mass Charm Monster, Maze, Mind Blank
Memorized:
0. Daze, Detect Poison, Flare, Light
1. Shield (x2), Eyes of the Avoral (x2), Detect Secret Doors (x2), Charm Person, Alarm,
2. Scorching Ray (x3), Touch of Idiocy, Yoke of Mercy, Blindness (x2), Web
3. Fireball, Lighting Bolt, Elation, Haste (x2), Slow, Greater Magic Weapon, Displacement
4. Celestial Brilliance, Confusion (x2), Fear, Greater Invisibility (x2), Empowered Scorching Ray
5. Wall of Force, Baleful Polymorph (x2), Empowered Fireball (x2), Teleport, Feeblemind,
6. Disintegrate, Chain Lighting, Spell Turning, Wages of Sin, Analyze Dweomer, Maximized Fireball
7. Reverse Gravity, Finger of Death (x2), Greater Scrying, Forcecage
8. Horrid Wilting, Empowered Disintegrate, Irrestible Dance
Possessions:
137,500 +5 Book of Constitution
137,500 +5 Book of Intelligence
137,500 +5 Book of Charisma
36,000 Belt of Giant Strength +6
36,000 Gloves of Dexterity +6
36,000 Amulet of Health +6
36,000 Headband of Intellect +6
36,000 Cloak of Charisma +6
64,000 Bracers of Armor +8
50,000 Ring of Protection +5
25,000 Ring of Resistance +5
101,700 +5 Mithral Buckler of Heavy Fortification
12,500 Blessed Book
24,000 Robes of Heroism (Continuous Effect: Heroism)
32,500 Normal Empower Metamagic Rod
2,000 Handy Haversack
5,500 Boots of Striding and Springing
53,475 Scrolls of Polar Ray, Irrestable dance, Power Word Stun, Mass Charm Monster, Maze, Mind Blanl, Plane Shift, Greater Teleport, Greater Scrying, Analyze Dweomer, Greater Dispelling, Antimagic Field, Legend Lore, True Seeing, Contingency, Disintegrate, Greater Heroism, Chain Lighting, Spell Turning Baleful Polymorph, Wall of Force, Sending, Feeblemind, Telepathic Bond, Contact Other Plane, Fear, Enervation, Greater Invisibility, Secure Shelter, Fireball, Lightning Bolt, Displacement, Haste, Slow, Greater Magic Weapon, Fly, Blindness/Deafness, Web, Scorching Ray, Knock, Shield, Detect Secret Doors, and Alarm (used to scribe in Spellbook)
11,825gp unspent