Or you could hire Meekel, the Mighty, gnome extroidnaire and general knowledgable guy. Almost done with the creation process and have enough money left over to buy some non-standard spells. Paxus, what books do you own? I am interested in some Eldritch Might stuff.
Name: Meekel Brokenwheel
Race: Male Gnome
Class: Wizard 10/Loremaster 11
Alignment: Neutral Good
Height: 3’6”
Weight: 45lbs
Eyes: Brown
Hair: Brown, thinning
Complexion: Pale
Strength 12 (9, -2 Race, +5 Enhancement)
Dexterity 20 (14, +6 Enhancement)
Constitution 26 (13, +2 Race, +5 Inherent, +6 Enhancement)
Intelligence 34 (18, +5 Level, +5 Inherent, +6 Enhancement)
Wisdom 10 (10)
Charisma 10 (10)
Hit Points: 233 (21d4 +169)
AC 41 (10, +8 Armor, +5 Natural, +5 Deflection, +5 Dexterity, +6 Shield, +1 Dodge, +1 Size)
Attack: +15 (10 BAB, +1 Strength, +1 Unnamed, +1 Epic, +2 Morale)
Damage
Saves:
Fort +22 (6 Base +8 Con, +5 Resistance, +1 Luck, +2 Morale)
Reflex +21 (6 Base, +5 Dex, +5 Resistance, +2 Unnamed, +1 Luck, +2 Morale)
Will +24 (14 Base, +5 Resistance, +2 Unnamed, +1 Luck, +2 Morale)
Racial Abilities
+2 Constitution, –2 Strength.
Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Gnome base land speed is 20 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute).dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10
Class Abilities:
Summon Familiar
Bonus Feat: Scribe Scroll
Bonus Feat: Empower Spell
Bonus Feat: Quicken Spell
Secret (+2 to Reflex Saves)
Secret (+2 to Will Saves)
Secret (+1 to Attack Rolls)
Secret (+1 Dodge Bonus to AC)
Secret (Bonus Feat: Greater Spell Penetration)
Lore (+25 for Lore Check)
2 Bonus Languages (Infernal and Abyssal)
Greater Lore: At 6th level, a loremaster gains the ability to understand magic items, as with the identify spell.
True Lore: At 10th level, once per day a loremaster can use his knowledge to gain the effect of a legend lore spell or an analyze dweomer spell
Languages:
Common, Gnome, Draconic, Elven, Goblin, Orc, (Infernal, Abyssal)
Feats:
Spell Casting Prodigy, Chain Spell, Skill Focus: Knowledge Skill Arcana, Maximize Spell, Spell Penetration, Craft Rod, Craft Wondrous Item, (Greater Spell Penetration, Empower Spell, Quicken Spell, Scribe Scroll), Epic: Multispell
Skills:
Appraise 25 (10 Ranks +12 Int, +1 Luck, +2 Morale)
Concentration 35 (24 Ranks +8 Con, +1 Luck, +2 Morale)
Craft (Drawing) 28 (13 Ranks, +12 Int, +1 Luck, +2 Morale)
Decipher Script 28 (13 Ranks, +12 Int, +1 Luck, +2 Morale)
Gather Information 27 (24 Ranks, +1 Luck, +2 Morale)
Knowledge (Arcana) 42 (24 Ranks, +12 Int, +3 Skill Focus, +1 Luck, +2 Morale)
Knowledge (The Planes) 28 (13 Ranks, +12 Int, +1 Luck, +2 Morale)
Knowledge (History) 20 (5 Ranks +12 Int, +1 Luck, +2 Morale)
Perform (Story Telling) 18 (15 Ranks, +1 Luck, +2 Morale)
Spellcraft 39 (24 Ranks +12 Int, +1 Luck, +2 Morale)
Use Magic Device 27 (24 Ranks, +1 Luck, +2 Morale)
Spells:
Base DC: 25 Caster Level: 21
4/8/7/7/7/7/6/6/6/6
Spellbook:
All spells in the player’s handbook and
1. Silent Sound(BoEM1),Creature Loresigt (BoEM2), Object Loresight (BoEM2), Know Protections (MoF), Spirit Worm (MoF)
2. Icebolt(BoEM1), Enhance Magic Flow(BoEM1). Precise Vision(BoEM1), Aganazzar's Scorcher (FRCS), Create Magic Tatoo (FRCS)
3. Missive Token (BoEM2), Amanuensis (MoF), Analyze Portal (FRCS), Blindsight (SS)
4. Greater Mark of Water (BoEM1), Zone of Speed (BoEM1), Greater Magic Flow (BoEM1), Thief of Spells(BoEM2), Darsoon's Potion (MoF), Explosive Cascade (MoF), Spell Enhancer (MoF),
5. Simbul's Spell Matrix (MoF), Wall of Limbs (SS)
6. Gate Seal (FRCS)
7. Mass Fly (BoEM1), Spell Mastery(BoEM2), Window to Elsewhere(BoEM3), Gemjump (MoF), Simbul's Spell Sequencer (MoF), Simbul's Synostodweomer (MoF), Earth Reaver (SS), Improved Blindsight (SS)
8. Mark of Death (BoEM1), Primal Release (BoEM1), Nybor's Wrathful Castigation (MoF), Stalking Spell (SS)
9. Squamous Pulse(BoEM2), Doorway to Elsewhere(BoEM3), Genesis (ELH), Elminsters Efflugent Epurations (MoF), Simbul's Spell Trigger (MoF)
Spells Memorized
0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
Possessions:
82,500 +5 Book of Constitution*
82,500 +5 Book of Intelligence*
15,000 Belt of Giant Strength +5*
21,600 Gloves of Dexterity +6*
21,600 Vest of Health +6*
21,600 Headband of Intellect +6*
38,400 Bracers of Armor +8*
50,000 Ring of Protection +5
60,000 Meekel's Cloak of the Magic Flow: This cloak manipulates magic in such a way that it enhances a caster's spells as well as protecting the wearer from other's magic (As Arcane Amulet and Cloak of Resistence +5)*
30,000 Amulet of Natural Armor +5*
750 Scroll: Barkskin (Caster Level: 15) used
101,700 +5 Mithral Buckler of Heavy Fortification
15,000 Blessed Book (x2)*
81,050 All the spells from the players handbook copied from others spellbooks at 50gp per level (Minus the spells gotten for free when I went up levels), plus the spells listed in the Spellbook
204,000 Greater Metamagic Rod of Quickening* (x2)
21,000 Lesser Metamagic Rod of Quickening*
72,900 Greater Metamagic Rod of Maximize*
27,000 Robes of Heroism (Continuous Effect: Heroism)*
12,000 Luckstone*
25 Scroll: Divine Favor (used)
3,300 Boots of Striding and Springing*
1,200 Handy Haversack*
1,925 gps unspent.