Brave New Planes OOC

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Serpenteye said:
Do we know of any reasonable stocked and priced magic item shoppes, anywhere in the multiverse?

There are a few in Waterdeep, a handful in Sigil, etc. Magic item shops tend to sell mostly potions, scrolls, and wands, some basic weapons and armor, and the rest is odd stuff. Non-consumable items aren't made in bulk quantities; they are either custom jobs or sold items.
 

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Velenne said:
The Hunter has detailed out its specifications (for both ring and circlet); they are to be incorperated into his existing armor. In fact, since the Armor is already intelligent, I'm wondering if you won't let me "upgrade" its intellect to allow for these abilities.

The Invis might work like the "Detect Thought at will" (DMG p.270), and cost +44,000, while the Circlet could work like the Special Purpose power: Mass Inflict and cost +81,000. Ancestral Relic from the "Book of Exalted Deeds" has a mechanic wherein the character spends a day per 1,000gp of the item in meditation to awaken these new powers. Do you think this would fit Antillis?

Do you want them to take up slots, or to be part of the armor slot? If the latter, that does increase the cost.
 


Paxus Asclepius said:
I'll let Wrahn introduce his character there; that seems the best place to do so.

Sweet, I'll get us to the college then. :)

Wrahn, since where both powerful characters in the same city I imagine we know each other in at least passing... Would you agree? :)
 

It's fine if they take up slots- I was kind of expecting it.

<EDIT: Xills speak Infernal (my mistake in the character sheet; I just looked) which is likely his native language and the language the suit understands. He can speak Common, Elven, and Celestial in addition to these and is literate. However, somewhere along the line during his career he was converted to a more neutral outlook than his kin and thus his ostrisization.

Perhaps Xill is the language the suit was built to understand and thus he speaks it so has not to have to remove his faceplate and scare people. :)>
 
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Velenne said:
Xills speak Infernal (my mistake in the character sheet; I just looked)
Darn I don't know that one! I guess your going to make Brystasia deaf after all. :D

I did notice one other mistake on your character sheet. You paid for literary when it comes free when you multiclass out of barbarian. :) (Yeah I know very minor and what's the guy with animal affinity on his character sheet casting stones for... :p )

PA I looked through AU and I must admit I think their is a number of great ideas for classes in their but I also think that the ones from the players handbook besides paladin* are good also. A class is simply what the player makes out of it.

I love paladins but paladins shouldn't just be lawful good and every deity should have their own divine warriors.
 

Paxus,

This is the list of spells I am interested in from the Various Books of Eldritch Might.

BOEM1
Mark of Death8
Mantle of Egregious Might8
Primal Release8
Mass Fly7
Greater Magic Flow4
Zone of Speed4
Greater Mark of Water4
Enhance Magic Flow2
Precise Vision2
Icebolt2
Silent Sound1

BOEM2
Squamous Pulse9
Spell Mastery7
Thief of Spells4
Missive Token3
Extended Charge3
Creature Loresigt1
Object Loresight1

BOEM3

Doorway to Elsewhere9
Window to Elsewhere7

oh and Genesis from the epic level handbook

Magic of Faerun and the Forgotten Realms guide is next

Do you have any of the relics and rituals books?
I know you don't have Savage Species, so if there is anything in there I want I will send it to you via email

BS,

Meekel is kind of a wanderer, he constantly looking for new and interesting things. He is more than likely not native to Waterdeep, but, considering Waterdeep has lots of interesting things in it, he may have been here for a while.

He has a habit of hanging around adventurers and recording the tales they tell, and given enough alcohol has been know to tell a few of his own. He rarely if ever shows his power in normal circumstances, so I doubt that he would have a great reputation of a powerful mage, but you may know him from one of the inns that adventurers frequent as a teller of tall tales and a mage of some small skill.
 

Wrahn said:
He has a habit of hanging around adventurers and recording the tales they tell, and given enough alcohol has been know to tell a few of his own. He rarely if ever shows his power in normal circumstances, so I doubt that he would have a great reputation of a powerful mage, but you may know him from one of the inns that adventurers frequent as a teller of tall tales and a mage of some small skill.
Well Brystasia is probably kind of famous in Waterdeep... :) That inherent 30 Charisma has drawn a number of people out of the woodwork. ;) Wow knows maybe she even hit favored daughter status by now or at least adopted daughter as she isn’t native to Waterdeep either. I don't think I've seen an inherent ability in a non-deity that high. :) The racial information short of implies this also.

If you want to read the racial information its in Dragon 311 (?) or I can email it to you.

So far I like what you have very nice. :) If you want to have meet Brystasia in the past just run with it and I’ll fallow okay? :)
 
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Wrahn said:
Paxus,

This is the list of spells I am interested in from the Various Books of Eldritch Might.

BOEM1
Mark of Death8
Mantle of Egregious Might8
Primal Release8
Mass Fly7
Greater Magic Flow4
Zone of Speed4
Greater Mark of Water4
Enhance Magic Flow2
Precise Vision2
Icebolt2
Silent Sound1

BOEM2
Squamous Pulse9
Spell Mastery7
Thief of Spells4
Missive Token3
Extended Charge3
Creature Loresigt1
Object Loresight1

BOEM3

Doorway to Elsewhere9
Window to Elsewhere7

oh and Genesis from the epic level handbook

Magic of Faerun and the Forgotten Realms guide is next

Do you have any of the relics and rituals books?
I know you don't have Savage Species, so if there is anything in there I want I will send it to you via email

No Mantle of Egregious Might. Mark of Death deals 10 points of damage per level, max 200, on a failed save. Mass Fly has duration 1 min/level. For some reason, Acrobat Reader refuses to read page 23 of the BoEM 1, so you'll need to email me Zone of Speed.

No Extended Charge. Squamous Pulse has Target: one creature with natural armor.

Genesis does not allow you to create time traits other than normal, or magic-enhancing traits.

Otherwise, all spells are acceptable as is.
 

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