975,000gp for a character of 21st level. And here's Vilya's current version, I still need to go through her with lots of care to make sure the math adds up and all that.
Vilya Desertleaf
Bard/Fighter 12 and Bard/Dervish 9
Speed 75ft (run 375ft)
Str 24 (+7) Dex 30 (+10) Con 24 (+7) Int 14 (+2) Wis 10 (--) Cha 27 (+8)
HP: 314 Init: +12 (+10 Dex, +2 Improved Reaction)
Armor Class: 38 (+10 Armor, +10 Dex, +5 Deflection, +3 Dervish)
Saves: Fort +22 (+10 base, +7 Con, +5 Resistance), Ref +29 (+14 base, +10 Dex, +5 Resistance), Will +19 (+14 base, +5 Resistance)
Skills (Ranks): 192 skill points
Balance +17(5), Bluff +13(5), Climb +17(10), Concentration +27(20), Diplomacy +17(5), Escape Artist +15(5), Gather Information +14(5), Hide +30(20), Intimidate +15(5), Jump +35(10), Listen +15(15), Move Silently +30(20), Perform (Dance) +32(24), Perform (Singing) +32(24), Sense Motive +5(5), Survival +2(2cc), Tumble +22(10)
Conditional skill bonuses: +4 to Jump for running jumps
Feats: 7 fighter, 7 regular
Combat Expertise, Combat Reflexes, Dodge, Greater Weapon Focus (Scimitar), Greater Weapons Specialization (Scimitar), Improved Critical (Scimitar), Improved Disarm, Mobility, Power Attack, Quick-Draw, Run, Spring Attack (Dervish bonus), Weapon Finesse, Weapon Focus (Scimitar), Weapon Specialization (Scimitar)
Epic Feats: 1 regular
Epic Speed
Class features:
AC bonus +3, Bardic Knowledge +23, Bardic Music 21/day, Countersong, Dance of Death, Dervish Dance 3/day, Elaborate Parry, Fascinate (7 creatures), Fast Movement +15ft (enhancement bonus), Improved Reaction, Inspire Competence, Inspire Courage +4, Inspire Greatness (5 creatures), Inspire Heroics (3 creatures), Mass Suggestion, Movement Mastery, Slashing Blades, Song of Freedom (CL 21), Tireless Dance
Attack Routine:
Adamantine +5 Flaming Burst Ghost touch Scimitar +38/+33/+28/+23 melee (d6+16+d6 fire, 15-20/x2+d10 fire)
Spells:
Cast per day: 4/6/6/6/6/5/5, DC 18+ spell's level
Known:
0th (6): Know Direction, Lullaby, Mending, Message, Open/Close, Prestidigitation
1st (5): Charm Person, Comprehend Languages, Cure Light Wounds, Remove Fear, Ventriloquism
2nd (5): Calm Emotions, Enthrall, Shatter, Silence, Tongues
3rd (5): Charm Monster, Fear, Glibness, See Invisibility, Wounding Whispers (Magic of Faerun p.134)
4th (5): Detect Scrying, Freedom of Movement, Legend Lore, Modify Memory, Zone of Silence
5th (5): Dream, False Vision, Greater Heroism, Song of Discord, Mass Suggestion
6th (4): Analyze Dweomer, Find the Path, Otto's Irresistible Dance, Sympathetic Vibration
Equipment: 16,485 gold left
Amulet of Health +6 (36,000gp)
Bag of Holding I (2,500gp)
Belt of Strength +6 (36,000gp)
Bracers of Armor +10 (100,000gp)
Cloack of Displacement, Minor (24,000gp)
Gloves of Dexterity +6 (36,000gp)
Manual of Bodily Health +5 (137,500gp)
Manual of Gainful Excercise +5 (137,500gp)
Manual of Quickness of Action +5 (137,500gp)
Ring of Protection +5 (50,000gp)
Scarf of Charisma +6 (hat slot, 36,000gp)
Scimitar, Adamantine +5 Ghost Touch Flaming Burst (131,315gp)
Spell foci and components:
--Small lens of sapphire set in a golden loop, Focus for Analyze Dweomer (1,500gp)
--ground dust of a jade, material component for False Vision (4 uses) (1,000gp)
--four strips of ivory, Focus for Legend Lore (200gp)
--Incense, material component for Legend Lore (4 uses) (1,000gp)
Tome of Leadership +5 (137,500gp)
Vest of Resistance +5 (25,000gp)