Doctor Futurity
Hero
It is a fair argument that if the orcs are portrayed as having a society, culture, children, etc. then at minimum the game ought to include some clarity on just why they are predominantly evil....I sometimes think certain cultures are "CE or LE" mostly because they by definition cannot get along with or be accepted by a more traditional view of D&D's human cultures as mostly historically flawed and medieval....in other words, evil is in the eye of the beholder. But D&D has been moving away from strictly historical/medieval defaults for fantasy settings for at least 30 years now.I mean, you seem to miss the point. I won't deny that Greyhawk or Lord of the Rings were made with races of goblinoids or orcs that are meant to be evil through-and-through. They were made that way.
What I am saying, is that this as a concept reinforces some of the beliefs that real-world supremacists believe. They believe that some races are superior (genetically, culturally, whatever excuse they invent) than others. They'll even cite classic fantasy, and point out things like how Tolkien was partly inspired by Mongolians when devising the look of orcs.
So no, I don't think orcs as presented in either Greyhawk or LotR are meant to be "not that bad" or something. But I do think that this trope is overused in classic fiction and one that real-world racists love to see circulated.
That doesn't mean I don't think you can create an enemy that is meant to be "kill-on-sight." Warhammer orks (a fungus) or Tyranids (a hive-mind) or even 5E gnolls (a fiendish curse) are good examples. But a race that has tribes, gender, raises children? This is something that shouldn't be continued.
OTOH if the orcs are really just Fantasy Nazis then that could explain it, but the truth is.....adding more flavor and detail into the Why of it All is so much more interesting to me, and if an entire category is CE or LE I'd like to know why (gnolls in 5E as you point out being a fine example of this).