steeldragons
Steeliest of the dragons
If every Goblin can mull over its conscience and search its soul/nature to determine how it wishes to behave...If every Drow is CAPABLE of being "redeemed" from their society's "evil ways" (and the "source" of their evil is really just a cultural/religious affiliation thing) then all those adventures...Of course it's "simple" to just decide that some creatures are Always Evil. It's simpler because you don't have to think of motivations for a creature to act in an evil manner, even if the motivation is as simple as "has no reason to care about anyone outside of themselves or their immediate friends and family, therefore does things that are accidentally harmful to others."
The question is, is it better? Does it make for a more interesting, nuanced, or fun game?
Also, I don't really see how giving everything a free will--by which I mean, everything intelligent to be able to think about its choices--is "impractical to a setting's internal consistency." Could you explain what you mean?
All those PCs who went through the layer after layer of dungeon, room by room, hacking and slashing their way across the battlefield/stronghold/cavern complex, to get to the treasure, rescue the prince, save the kingdom/world/multiverse... if all of those monsters have will and the capacity for rehabilitation and acting toward/for the Good, with no set nature contained in their [slimy corrupted] hearts and souls...what does that make the PCs?
If ANYthing they encounter COULD be or become Good, then PCs truly are just murder hobos...emphasis on the murder-ers.
I would submit, particularly for a game for children, that is NOT ok.
That's all there is to it. Every creature of a certain intelligence in the game COULD be Good. MIGHT not be Evil. Well, then, nothing to see here, folks. Everyone put down the dice and go home.
Those monsters and their "enslave the world demon cultist necromancer masters," they're really just misunderstood. Deep down, they're really people of conscience and "good faith." We shouldn't be too hard on them. Let them just "do them" and their potential to benefit society can blossom...ya know, after we've all been enslaved and our cities sacked and razed. But you can't hold THAT against them.
D&D 6e, "Diplomacy & Dispensation."
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