dragonchild
First Post
Alright, so I just got the 4th edition books and have been about what kind of character I'd want to play. Then I came across this message board and while reading one of the threads I suddenly realized something about two of things I had picked. Together they are, in my opinion, horrifically broken (and apparently nobody else has noticed this yet).
[sblock]So for starters I decided that I would like to try out a dragonborn character. I like that Dragon Breath (page 34) is a minor action, which means I can get two attacks in a round once each encounter. Plus its a close blast, so you get the benefit of an area of effect without opportunity attacks.
I also decided that at Epic I would probably choose the Demigod path. At 30th level they get an ability called Divine Miracle (page 175) that lets you regain one of your per encounter powers whenever you run out of per encounter powers. Which seems a bit broken just by itself (since basically your per encounters become at wills) Starting to see where this is headed?
Now regardless of class, you can just walk into combat and start throwing around your per encounter powers until you've only got Dragon Breath left (speed this up by using your action point and if your a paladin make sure you have Hand of The Gods to be able to start breathing in the 2nd round), then you can simply keep using it over and over and over ad nauseam. Why is this better than spamming a more damaging per encounter power? Well, if you switch your standard and move actions to minor actions and this nets you (at least) three attacks a round with a +6 attack modifier doing 3d6 + Con modifier damage, which is pretty spectacular (since it becomes essentially an at will that's about as good as a wizard's meteor swarm), especially given that you can use Con for your attack roll as well.
If that isn't twinky enough, use your stanard action for a more damaging attack and just use two Dragon Breaths. On top of all this, you can throw in the feats Enlarged Dragon Breath (page 195), Empowered Dragon Breath (page 202) and if you take cold breath take Burning Blizzard (page 194), plus Lasting Frost (page 203) as well to maximize your destructive power. Then you're looking at a potential 9d10 + 24 + triple your con modifier in close blast 5. Every round. Or take irrestible flame (page 207) with a Fire Dragon's Breath instead of turning your enemies into popsicles, burn pretty much anything to cinders like marshmellows in a campfire.
The only thing that keeps this from being utterly stupid is you can't do it before level 30, at which point there's not much left to do anyways (unless there's going to be levels past epic). I think Divine Miracle might need a bit of fixing....[/sblock]
So, is that not the most broken thing you've seen in 4th edition? Or do you disagree that it's broken at all? Anybody else find something massively broken?
[sblock]So for starters I decided that I would like to try out a dragonborn character. I like that Dragon Breath (page 34) is a minor action, which means I can get two attacks in a round once each encounter. Plus its a close blast, so you get the benefit of an area of effect without opportunity attacks.
I also decided that at Epic I would probably choose the Demigod path. At 30th level they get an ability called Divine Miracle (page 175) that lets you regain one of your per encounter powers whenever you run out of per encounter powers. Which seems a bit broken just by itself (since basically your per encounters become at wills) Starting to see where this is headed?
Now regardless of class, you can just walk into combat and start throwing around your per encounter powers until you've only got Dragon Breath left (speed this up by using your action point and if your a paladin make sure you have Hand of The Gods to be able to start breathing in the 2nd round), then you can simply keep using it over and over and over ad nauseam. Why is this better than spamming a more damaging per encounter power? Well, if you switch your standard and move actions to minor actions and this nets you (at least) three attacks a round with a +6 attack modifier doing 3d6 + Con modifier damage, which is pretty spectacular (since it becomes essentially an at will that's about as good as a wizard's meteor swarm), especially given that you can use Con for your attack roll as well.
If that isn't twinky enough, use your stanard action for a more damaging attack and just use two Dragon Breaths. On top of all this, you can throw in the feats Enlarged Dragon Breath (page 195), Empowered Dragon Breath (page 202) and if you take cold breath take Burning Blizzard (page 194), plus Lasting Frost (page 203) as well to maximize your destructive power. Then you're looking at a potential 9d10 + 24 + triple your con modifier in close blast 5. Every round. Or take irrestible flame (page 207) with a Fire Dragon's Breath instead of turning your enemies into popsicles, burn pretty much anything to cinders like marshmellows in a campfire.

The only thing that keeps this from being utterly stupid is you can't do it before level 30, at which point there's not much left to do anyways (unless there's going to be levels past epic). I think Divine Miracle might need a bit of fixing....[/sblock]
So, is that not the most broken thing you've seen in 4th edition? Or do you disagree that it's broken at all? Anybody else find something massively broken?