BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)

lotuseater said:
Mulch finds that there is no easy handhold to get a grip on the sarcophagus lid, and decides to try a new tactic. First, at Rial's suggestion, he gives a push to see if the whole coffin might slide over.
Mulch sheathes his greatsword so that he can get a good grip on the coffin and attempt to push the entire thing. He first tries pushing it counterclockwise but to no avail. Thinking that there are always two ways to skin a clawfoot, he attempts to push it in a clockwise direction. This time with quite a bit of effort on his part, the entire sarcophagus and the arrow-shaped platform it sits on move. Once he gets it started it is fairly easy to move, swiviling on an unseen pivot point. It finally comes to rest with the "arrow" pointing at the next tunnel.

After it stops a deep, bass rumbling can be heard and felt from underneath the entire chamber, especially coming from the direction of the tunnel now indicated by the arrow platform. A few moments later a narrow column rises eight feet into the air at the end of the corridor, seemingly made of metal. Seconds after it comes to a rest, two thin doors slide into the sides fo the cylinder, revealing a small empty chamber.

(OOC: Note that this cylinder is at the end of the corridor in the "10:30" position on the map. I'll let y'all deal with this if you like before moving on to opening the sarcophagus.)
 

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Knight Otu said:
(Starting with the one with the green lantern, working clockwise for three tunnels or so. If he finds nothing by then, he decided none of the other tunnels are interesting either.)
Walking to the end of the green-lit corridor you can see that a lantern hangs on a long chain here, 10 feet off the ground. It seems that an everburning torch has been placed in it, and it is this torch that you have been seeing just after you entered the Cairn. The lantern itself is quite well-made and beautifully detailed.

(OOC: Picture below is of the indigo colored lamp, but otherwise it is the same.)

artifact2.jpg


After a bit of searching the end of the corridor you uncover a 5-foot-diameter circle carved into the floor, directly below the hanging lantern.

(OOC: Meldain, what light source are you holding?)
 

Zan, curious of these newly opened doors, will cast light on the top of his staff (Should last 10 minutes) and walk over to examine the exposed room (He will not step into it, but peer into it from the doorway)
 

Fixit Warforged Artificer

Seeing Zan move towards the newly exposed doors, Fixit steps away from the sarcophagous, wiping the webs from the bolt tip he raises the crossbow to eye level, sighting down it's length and preparing to provide Zan with cover fire if he should need it.
 

Zan and Fixit move down the corridor to the tiny new exposed chamber. It seems to be made entirely out of metal and is only big enough to fit one man-sized person. The cylindrical chamber seems to be entirely smooth on both the outside and inside. A yellow lantern, which matches the one found in the wolves' den and the one found at the end of the other explored corridor hangs here, exactly above the small chamber.
 

Mulch steps over to the chamber as well and gives it a once over. "It looks to me like this is some sort of transport device to take us lower into the cairn. How interesting. Who wants to go first?" The dwarf looks around for volunteers, but the smile on his face shows that he would be most eager to give it a try himself.
 
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Fixit Warforged Artificer

Looking at Mulch the warforged asks "Do you think the casket will move any further? I'm wondering if each of these corridors has a devcie within it? Maybe you should try giving the casket another push, rotate it a little further and line it up with one of the other corridors?"
 

Rial, human warlock

"I knew it!" says Rial. "Puzzles and weird mechanisms, the ones that built this were quite twisted. I like them. Yes, let´s move the sarcophagus once more, but first, Mulch, let me hang there the lantern we found." says pointing at he empty chain.
 

"Not twisted, ingenious, this is the work of master craftsmen" Fixit says, awed at the work that must have gone into setting up the intricate system
 


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