BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)


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Someone said:
"Mulch, let me hang there the lantern we found." says pointing at he empty chain.

ooc: Then I´ll hang it unless Mulch decides to keep it. If not, I´ll take if from his backpack, walk to the end of the corridor, and hang it, using spiderwalk if needed. In that case, I´ll put the lantern in my backpack, climb, get the lantern out and hang it.
 

Erekose13 said:
"What other colour is missing?" Kerwyn asks as he runs through things in his head.
Taking a quick look at the ends of the all the corridors leading from the large chamber Kerwyn sees that a red lantern must be missing from the hook directly clockwise from the entrance.
 

Zan, Changling Wizard

Zan will go over to look at the strange circular pattern on the floor.

OOC: Did we ever find out if the sarcophagus could be turned further?
 

Bront said:
Zan will go over to look at the strange circular pattern on the floor.

OOC: Did we ever find out if the sarcophagus could be turned further?
OOC: Um, which one? There's the circle which turned into the little cylindrical room in the "yellow" corridor, and then there are the circles in the "green" and "indigo" corridors. All are basically the same as far as Kerwyn could tell, and seem to be repeated in all the corridors.

On the question of the sarcophagus, Mulch moved it "one space" clockwise. He didn't check to see if it could be moved further as it stopped naturally in that direction.
 

Zan will compair all the circles, looking to see if they have any diagram significance. Then, he will say "Mulch, try to turn the sarcophagus again. Let's see if any other doors open up and we can find the missing lamp."
 


Mulch will examine the stone circle closely, looking to see if it's any kind of mechanism. If he doesn't find anything, he will push down on it firmly, as well as try twisting and turning it.


OOC: I get the sense people aren't reading my posts. Mulch has the lamp in his backpack, and insists on keeping it. People are going to have to reason with him to get him to pull it back out again. And he doesn't want to keep pushing the coffin. Mulch is a person who has a hard time sticking to something, except for a couple of things that can hold his attention for a long time. So first he was interested in the sarcophagus, then the chamber that popped up, and now the circles on the floor.
 

Seeing that the dwarf isn't about to do as he suggested, and that Sniffer is making his way over to the casket, Fixit moves to the sarcophagus and puts his shoulder to it attempting to push it in the same direction that the recalcitrant dwarf had initially pushed.
 

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