BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)


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Mulch - Cleric

After being struck painfully by the spider, Mulch let's out a string of curses that would appall his adopted mother. He then swings his sword with even greater fury and strikes again at the foul creature.
 


Kerwin moves to a more advantageous position and attacks the remaining creature with his chains from a safe distance away (attacking with reach).
 

Round 5

Dropping his short sword on the tiled floor with a clang, Pak pulls out his short bow and moves into a position to take advantage of any flanking opportunities. (OOC: Drop weapon, free action; draw shortbow, move action; move)

The shifter Kellian moves toward the second creature, grey ooze still dripping from his oversized lower teeth. He takes a few swings at it, but has to be careful not to hit the dwarf, and does not connect. Frustrated, he bellows a challenge. (OOC: Move; greataxe attack 8 + 6 – 4 (cover) = 10, miss)

Kerwin moves to a more advantageous position and attacks the remaining creature with his chains from a safe distance away. The spiked chain connects soundly and brings the fell beast down. (OOC: 5-foot step; spiked chain attack 20 + 3 = 23, hit; crit threat roll 10 + 3 = 13, no crit; damage 2d4+4 = 6 hp, creature has now taken 27 hp of damage, and is now Dying)

OOC: Combat is over.
 
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"Entirely too many bugs down here for my taste. Any more down there?" says Kerwin retrieving his burning torch and moving towards the opening.
 


As Sniffer was about to unleash the arrow, he saw that the creature was now dead. Slowly he lets out the tension in the string. Now that the battle is over, sniffer's cool demeanor is replaced by agitation.

Kicking the ground, "I can not believe I missed that damn bug. Such an easy shot." Sniffer than walks over to the missing arrow and examines it. He puts the arrow in a different part of the quiver so that in an emergency he still has use of it but not use it by accident.

Than he walks to the area that the bugs have come from and with an arrow still on the bow, he examines the area (spot +7/search +6)
 

Kerwin and Sniffer make their way over to hole in the northern-most corridor, still illuminated by the green latern above their heads. Most of the dust has cleared and you can see that the hole is vaguely circular and vertical, leading down into the darkness. (OOC: Your torch has a "shadowy illumination" of 40 ft.)

The gap in the floor takes up the place where the circular floor pattern had been. It is about 8 feet wide and thanks to the violent nature of its creation, is pitted and scarred making it look like it would be fairly easy to climb (OOC: DC 5 Climb check).

A few of the beetles are still skittering about, but don't look nearly as threatening as before.

(OOC: I'm including a map of the room for reference purposes.)
 

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