BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)

Watching the beetles scamper away, Sniffer lets go a silent sigh. He looks down as if to jump off the coffin. Upon hearing the sound of a new threat, sniffer reaches to his quiver for an arrow. Having his bow out, he quickly nocks an arrow and lets it fly at the one on the ground.

OOC: +3 ranged, Longbow (1d8 x3) His intent is to kill the one on the floor 1st, than wheel around and shoot the one on the ceiling.
 

log in or register to remove this ad

Ranger Rick said:
OOC: +3 ranged, Longbow (1d8 x3) His intent is to kill the one on the floor 1st, than wheel around and shoot the one on the ceiling.
OOC: The one trying to get at Rial is actually not on the ceiling, it's at the base of the wall trying to get at him, but can't climb it. This is just an FYI, it doesn't change your post. :)
 

Branding Opportunity said:
OOC: Um, no you're not Kerwyn. See my last post above for details. You moved up to throw the alchemist's fire. I added in that move because at your old position you couldn't have possibly hit the beetles. Sorry I didn't mention that.

[ooc: okay cool works for me.]

Kerwin drops the lit torch a few feet away and grabs his chains from over his shoulder swinging them at this new threat. "More bugs!" Then he steps back 5 ft.

[ooc: drop torch (free action) hopefully I can do this in the square next to me as opposed to my own one. draw weapon (standard action as he doesnt have +1 Bab yet.), 5ft step straight back (not into the torch!). no real attack.]
 

Erekose13 said:
Kerwin drops the lit torch a few feet away and grabs his chains from over his shoulder swinging them at this new threat.
OOC: Since you didn't finish lighting the torch, it is actually not lit :)

Erekose13 said:
[ooc: drop torch (free action) hopefully I can do this in the square next to me as opposed to my own one. draw weapon (standard action as he doesnt have +1 Bab yet.), 5ft step straight back (not into the torch!). no real attack.]
OOC: Drawing a weapon is a move action if you don't have a +1 BAB, so you could still attack and get in your 5 ft. step.
 

[ooc: rock on! I thought I would have to go through with the lighting the torch, and based my action off of that. In that case swing away. - Melee: spiked chain +3 (2d4+4/x2) Reach 10']
 

Erekose13 said:
[ooc: rock on! I thought I would have to go through with the lighting the torch, and based my action off of that. In that case swing away. - Melee: spiked chain +3 (2d4+4/x2) Reach 10']
OOC: Ah, I see. I let you abort your torch-lighting action in mid-action in order to deal with a bizarre creature with dagger-like legs and a huge eye attacking you. That seemed a fair and reasonable thing to do.
 

(Meldain will act again at the earliest opportunity, lowering his init appropriately.)

"Eat daggers, beasts!" Meldain draws and throws another dagger at one of the spiderlike creatures. Preferable a wounded one, and not in melee.
 


Branding Opportunity said:
OOC: So what do you want to do this round, Bront?

Why do I feel like a Microsquish commercial?
Oops.

Zan will cast Acid Orb and lob it at the Spider thing (Ranged touch attack at +2, 1d3 damage)
 

Ranger Rick said:
Watching the beetles scamper away, Sniffer lets go a silent sigh. He looks down as if to jump off the coffin. Upon hearing the sound of a new threat, sniffer reaches to his quiver for an arrow. Having his bow out, he quickly nocks an arrow and lets it fly at the one on the ground.

OOC: +3 ranged, Longbow (1d8 x3) His intent is to kill the one on the floor 1st, than wheel around and shoot the one on the ceiling.
OOC: Ranger Rick (although this is true for everone else as well),
I just realized is that if you fire at the creature next to Kerwin it's considered "firing into a melee" and you take a -4 penalty to attack (except for Rial as he has the Precise Shot feat). If you fire at the other one, this is not the case. Everyone feel free to change your post if you like before I resolve this combat round. Also, be aware of cover, especially for ranged combat. All penalties stack, which means if you're firing into a melee and your target has cover (including "soft cover" being granted by one of your friends or foes) your target gets a +4 bonus to his AC and you get a -4 penalty to your attack rolls.

LINK TO LAST COMBAT MAP
 
Last edited:

Remove ads

Top