Sniffer, Mulch, Fixit and Kerwin Renegal make their way over to the sarcophagus which is currently pointing towards the northernmost corridor with the green lantern. After they briefly check to see how the lid might be opened, they decide that it can probably just be pushed off. Moving over to one side of the sarcophagus, they each push as hard as they can. It sticks a bit at first, but soon slides easily. Once it opens enough, the group peeks in, only to find it completely empty. In fact, it looks as if nothing was ever in this container.
Just as they are about to give up, two small openings appear on the far side of the sarcophagus, and great, green gouts of flame pour out, engulfing the faces of the unsuspecting explorers.
His long years in the military serve Sniffer well as he ducks under the lip of the sarcophagus, shielding him from the brunt of the fire. On his way down he accidentally knocks Mulch out of the way as well. Fixit, standing a bit back from the group sees his partners' reactions and gets out of the way as best he can. Kerwin is not as lucky, and receives the full heat of the flames. (OOC: Sniffer Reflex save 17 + 4 = 21, success, Sniffer takes 2 hp of fire damage, bringing him to 7 hp; Mulch Reflex save 13 + 0 = 13, success, Mulch takes 2 hp of fire damage, bringing him to 9 hp; Fixit Reflex save 11 + 1 = 12, success, Fixit takes 2 hp of fire damage, bringing him to 5 hp; Kerwin Reflex save 1 + 2 = 3, failure, Kerwin takes 4 hp of fire damage, bringing him to 5 hp; because of the natural 1 on his roll, Kerwin's spiked chain also makes a saving throw against the fire 16 + 2 = success, all of the damage is soaked up by its hardness, although it is hot to the touch)