Al said:
Is this true? The SRD is vague- was there an errata?
Yes, this is true.
You do ranged touch attacks. Just like any other attack, you only get your BAB / 5 round up attacks per round maximum (unless Hasted or using some bizarre TWF type touch attack feat outside of core rules).
Al said:
Arguable. The wizard can close range to adjacent to the fighter with the raven on his shoulder, having not yet cast ESS. The raven circles round, drawing an AoO then moving into the fighter's square. Since the wizard is adjacent to the familiar's square, they can share spells: and the fighter cannot AoO the wizard as an added boost (DMG fighter does not have Combat Reflexes.)
Not really arguable. To flank, you must attack from a flanking position according to the rules. Nothing in the rules about tiny creatures indicates that they are an exception to this.
Al said:
Untrue. Casters can share spells with familiars, and at 3rd level can share Touch attack spells.
Not untrue.
If you share a spell with a familiar and the familiar moves more than 5 feet away, it loses the spell. To flank, it cannot have a shared spell.
You are not sharing a touch spell with a familiar, you are instead giving it to him to use.
Al said:
Untrue again. In the first round the wizard closes to range, the raven circles round, drawing AoO if the wizard loses initiative, then the wizard casts Haste and Spectral Hand. In round 2, he casts ESS: both the raven and Hand can attack, so he only need delay one round until this is effective. If he can attack simulantaneously with the hand, that's five attacks this round.
If you give a touch spell to a familiar, you NO LONGER have it. Both the Wizard and the Raven cannot both have the ESS.
And, if the Wizard casts any other spell like another ESS, the first ESS goes away, even if the Raven is using it.
Familiars are merely extensions of the Wizard with regard to touch spells.
So, either the Raven is using the ESS or the Wizard is. Not both.
Go read the PHB.
Al said:
Giving the benefit of the doubt on the Hand/caster issue, let us now assume only four attacks on round 2. (2x0.85)+(2x0.95)=3.6hits. 3.6*11.5*1.05 is approximately 40 damage per round.
As for Fort saves, 0.65^3.6=21.2% chance.
The most attacks you can get is BAB / 5 round up + one for Haste.
Period.
No exceptions.
Regardless of whether you use the Hand, the Raven, or the Wizard.
The best you can do with the Raven is:
1) Cast Haste and ESS on the Raven on round one.
2) Have the delayed Raven circle around, also on round one, and it attacks twice, possibly with the Wizard flanking
Not Flanking:
2x0.85=1.7 hits. 1.7*11.5*1.05 = 20.5
Fort saves = 0.65^1.7 = 48%.
Flanking:
2x0.95=1.9 hits. 1.9*11.5*1.05 = 22.9
Fort saves = 0.65^1.9 = 44%.
The best you can do with the Wizard is:
1) Cast Haste and Spectral Hand on round one.
2) Cast ESS on round two and get one attack in, two attacks starting round 3.
Round 2:
1x0.75=0.75hits. 0.75*11.5*1.05 = 9
Fort saves = 0.65^0.75 = 72.4%.
Round 3:
2x0.75=1.5 hits. 1.5*11.5*1.05 = 18.1
Fort saves = 0.65^1.5 = 52%.
You could also get two attacks in round 2 if you have the Wizard blow off Spectral Hand and cast Haste and ESS in round one, but then his chance to hit decreases and he will be in melee combat.
Al said:
I don't believe you can trip flying creatures. Even if you can, it's no big deal. The raven can get up next round as a MEA.
Why not?
Quote a rule, do not make things up like you did with additional attacks per round above with regard to familiars and the Spectral Hand spell.
Al said:
I hold to my original statement.
Then, you are just being stubborn by changing the rules to fit the model in your head.
No doubt about it. ESS can be somewhat effective if used with spell combinations. But, not more so than a lot of other spells.
Picking a single one on one combat and saying "See, I can sometimes Daze this guy and win" is not very applicable to 95% of combats in DND.