keterys
First Post
I really don't like the brutal (or gauntlets of devastation) mechanic of rerolling damage dice. It slows down play and interacts in poor ways with mechanics that change dice types (such as when you can get 1d12 brutal 2 to turn into 2d6 brutal 2) or compare balance of brutal 1 from a feat/item between 2d4 vorpal and 1d12 not.
So, what if brutal instead added that number directly to damage whenever you rolled maximum on a damage die or critted. It'd still work better with multiple dice, but it'd be a controllable number - no interaction with vorpal - and similar to the critical mechanics. Or, slight variant, if you added the brutal bonus per W on critical hits.
If not, what if brutal was added as a bonus to damage when you hit with an encounter or daily power.
Or was a bonus to damage that applied whenever you use the Power Attack feat. Could even scale with tier. At that point, might make sense to just have 'Brutal' add a set amount per tier, rather than have a different number by weapon. Most likely Power Attack could just give double the bonus with a Brutal weapon.
Some of these fixes would potentially require more fixes than others - like the Power Attack one is quite flavorful, but limited enough in scope that brutal weapons might require more changes. Some could also be combined, of course.
Anyone else dislike Brutal and/or have any good ideas?
So, what if brutal instead added that number directly to damage whenever you rolled maximum on a damage die or critted. It'd still work better with multiple dice, but it'd be a controllable number - no interaction with vorpal - and similar to the critical mechanics. Or, slight variant, if you added the brutal bonus per W on critical hits.
If not, what if brutal was added as a bonus to damage when you hit with an encounter or daily power.
Or was a bonus to damage that applied whenever you use the Power Attack feat. Could even scale with tier. At that point, might make sense to just have 'Brutal' add a set amount per tier, rather than have a different number by weapon. Most likely Power Attack could just give double the bonus with a Brutal weapon.
Some of these fixes would potentially require more fixes than others - like the Power Attack one is quite flavorful, but limited enough in scope that brutal weapons might require more changes. Some could also be combined, of course.
Anyone else dislike Brutal and/or have any good ideas?