I'd certainly be interested in hearing how this goes.I want to test if giving the Tough Feat at 1st level and Mobile Feat at 3rd level goes some way towards overcoming the Hitpoint disparity with other martial classes and the utterly terrible Ki pool.
List the classes that can force an enemy to make 4 different saving throws (or be stunned) in the same round?
The monk is fine as it is. I'd have given it an ASI at 6th in addition to the current abilities, and most of the subclasses could use a redesign, but monks are highly effective, especially at high levels, and especially when facing enemies with Legendary Resistance, etc...
Highly effective at WHAT? I still have no idea what the designers intended the Monk to actually DO. What's his role in a party? What does he bring to the table? Whatever it is, it doesn't seem to survive contact with the table. Like their silly ideas that people wouldn't plan ahead for their subclasses. The Monk isn't a class, it's a pile of legacy features the designers were nostalgic for.List the classes that can force an enemy to make 4 different saving throws (or be stunned) in the same round?
The monk is fine as it is. I'd have given it an ASI at 6th in addition to the current abilities, and most of the subclasses could use a redesign, but monks are highly effective, especially at high levels, and especially when facing enemies with Legendary Resistance, etc...
Exactly. Why ever use your cool subclass abilities or even try to survive with Perfect Defense if I could instead spend on friggin' Stunning Strike? And as cool as Stunning Strike is, it very rarely lands at all. All it usually does is burn through legendary resistance and that's it.They're a one trick pony. They will burn all their ki to get the stunning strike though, and that's it. And because that one ability is so insanely good, it is a waste to use ki for anything else.
I'd nerf the stunning strike (one attempt per turn?) and buff the monk otherwise. This would encourage more varied playstyle.
with 1 in 3 chance on average of even getting stunning strike to work its ahem not that cool to me.Exactly. Why ever use your cool subclass abilities or even try to survive with Perfect Defense if I could instead spend on friggin' Stunning Strike? And as cool as Stunning Strike is, it very rarely lands at all. All it usually does is burn through legendary resistance and that's it.
Yup. You're either facing things that are not worth stunning, or things that WOULD be cool to stun but they have great saves, either due to stats or legendary resistance.with 1 in 3 chance on average of even getting stunning strike to work its ahem not that cool to me.