Until you are higher level, it's a bit harder to build a buff-only wizard than you'd think. The spells just aren't in the book. It gets better at higher levels.
With this party, a switch hitter, who can move between ranged and melee is optimal. Rogue is the best in this regard, and fits with the DPR scheme of the party (best defense is a good offense). If you want to do support, Bard is the obvious choice, and College of Lore can be amazing with Cutting Words. Bard AC might be a bit of an issue, so College of Valor might work as well, since it gives you both medium armor and shields.Ancestral Guardian Barbarian
Champion Fighter (bow)
Hunter Ranger
Forge Cleric
Tell your Cleric to switch to Bless, rather than Bane. Bane only works until that enemy is dead, while Bless keeps working for most of the combat (and helps his save for spell Concentration).I got to watch them play and it's pretty much a DPS race. The Cleric mostly runs bane and goes into melee. The two ranged characters plink away and the barbarian rages and tanks.
While tactically optimal, I would advise against joining a new group and immediately telling them how to play their characters.Tell your Cleric to switch to Bless, rather than Bane. Bane only works until that enemy is dead, while Bless keeps working for most of the combat (and helps his save for spell Concentration).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.