D&D 5E Building a better Ranger


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I take it you weren't a fan of the UA Primeval Guardian Ranger then?
Thematicly, no. Turning into a giant tree just doesn't seem very "ranger-y" to me.
But if you put that same sub-class into a barbarian, then yes. (with 1d10 unarmed fighting damage).

Ranger should be in a tree, barbarian becomes the tree.

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Thematicly, no. Turning into a giant tree just doesn't seem very "ranger-y" to me.
But if you put that same sub-class into a barbarian, then yes. (with 1d10 unarmed fighting damage).

Ranger should be in a tree, barbarian becomes the tree.[/ATTACH]

I agree. I always envisioned Rangers as those that use nature rather than those that become one with it.
 


Barbarians are those that fight with instinct and primal fury. Rangers seem more focused to me ... but this is yet another reason the Ranger should have been cast as an "Expert" and not a "warrior".


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Barbarians are those that fight with instinct and primal fury. Rangers seem more focused to me ... but this is yet another reason the Ranger should have been cast as an "Expert" and not a "warrior".


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Are implying warrior's can't be focused?
 

A 4e warden would be great, but, IMO, they would fit much better as a barbarian or druid. "When you rage, choose a form of..." or "you can expend your shape shifting to gain the form of..."
Ranger just doesn't seem to have the "morph into tree" feel.
Yeah, plus the warden was first and foremost a big green damage sponge. A ranger isn't squishy by any means, but I think he should have to a little bit more judicious than just wading into the center of a melee laughing at the enemies' pathetic attempts to hurt him. That's the barbarian's job.
 



The PHB Ranger is a lost cause, which is why WOTC is working on a revision.

Thankfully, the most recent revision in UA is a few giant steps in the right direction. Any suggestions I'd have will be based on that revision.

I'd definitely recommend archetype ("domain") spells retrofitted for all previous Ranger archetypes. So, Hunter and Beast Conclave, which still don't have them. And even for the archetypes that do have them, I'd really like to see them get two spells per level (like mellored seemed to suggest).

The 5th-level Conclave feature might as well just get reverted to Extra Attack since every Ranger archetype gets that instead of the Beast Conclave. And really, the Beast Conclave should get it, too, in case the beast is somehow unavailable so that a Ranger isn't completely helpless in that situation. Just add the Coordinated Attack part in the main entry (3rd level) for the Beast as such: "Once you gain the Extra Attack class feature, you may choose to forego your extra attacks when taking the Attack action on your turn. If you do, your companion, if it can see you, can use its reaction to make a melee attack."

Greater Favored Enemy's advantage vs. saves should apply to the original Favored Enemy as well. Probably an oversight.

The one step back the revised Ranger took was no longer being able to get double proficiency on certain skill and ability checks. I'd like to see that make a return in some form. Wouldn't mind straight-up Expertise to be honest, later than when the Rogue gets it. (Maybe Lv. 3 and 10 like the Bard?)

The capstone, while actually effective from a pure combat standpoint being applied now to all enemies, still doesn't feel ... Rangery? And all of a sudden at Lv. 20 introduces WIS where it hadn't really mattered before aside from a few spells. That one might need to get changed somehow ... they could go several different directions on that.
 

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