Well, Juno will give chase.![]()
I'm wondering how movement will work out in practice, really.
Seeing that, on an average roll, Keira could cover 8 zones... she could run circles around the house... and those ghouls, technically, ain't slow either.![]()
Would it be possible to use Block to prevent one of the ghouls from moving away? Blocking his path, so to say.
What skill would be used for that? Athletics? Might?
I also just found a little inconsistency in the rules... Athletics/Sprinting says you can move as many zones as you have shifts, or one, if you don't get any shifts, while the Sprint section says you can move one zone plus one extra zone per shift.
Yep! To quote the book: "Sometimesthere’s confusion about when to use Athletics and when to use Might. As a rule of thumb, Athletics is used to move yourself, while Might is used to move other things and people." So, if you're going to try and grab them, push them, or in some way hold them back from being able to change zones, that would be a Might Block. However, if you want to describe it differently, you could probably use other skills. It all comes down to descriptions and intent.
In order to try to move, the ghoul would have to beat the block's power. If the ghoul rolls higher than the block, the block is ignored. If the ghoul doesn't roll higher, then the ghoul can't move at all. So its all or nothing. Keep in mind that to do this, you will have to move first, giving you a -1 penalty to the block roll.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.