Burned Circle - OOC Thread


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ThirdWizard

First Post
Sorry for the delay. I do my posts from work, and everything has been really busy in the post-holiday catch-up.

Now as to the roll, that's quite the block!

I rolled a 5 for the ghoul's Athletics to push his way by Keira... and its so close. This one also had a compel earlier, keeping it from fully escaping. The other used its FATE point from its compel to avoid taking a force lance to the back. This one's going to use it to get the heck out of dodge, invoking its aspect IN IT FOR THE MEAT (as in, he isn't paid enough to fight to the death!) for +2 to its roll, for a total of +7, just barely beating the block.

Thanee, you can still spend a point of FATE to up the block strength to +8. That would, however, leave you with 0 FATE for whatever compels come up. Be wary!

Otherwise, it's going to beat it to the car to try and make an escape with its pal.
 

Thanee

First Post
No, I will let the ghoul pass. It's certainly not important enough to spend my only FATE point. :)

Just for my own understanding... If I had not handed the TAG over to Logan, I could have used that now to up my roll by +2, right?

Bye
Thanee
 


ThirdWizard

First Post
Yeah. It wasn't a bad decision, its just that things went kinda out of control unexpectedly.

On the ghouls' turn, the car rolls in front of the house. The ghouls on foot rush to the car. The injured one looks over his shoulder, wide eyed, then pulls open the back door and dives into the moving car, joined by the second jumping into the front.


The window of the front passenger seat rolls down, the ghoul scrunching down in his seat, to reveal figure much like the first ghoul in human guise who's driving. However, what really gets anyone's interest who can see into the car is the SMG he's holding up.


So much for quiet!


The submachine gun lets loose a blast of bullets. It's shooting in a spread, fired at Keira, Logan, and Juno (Malcom is still in the back of the house). The attack roll will be split evenly between you, ties breaking in the order written there. This particular ghoul has a Great (+4).

The roll is a 6, slightly above average. It's a Weapon:2 attack, which will be split by the spread of the attack. That means a Good (+3) attack at Keira and Logan, and a Fair (+2) attack at Juno.

After shooting, the car takes off down the street, rubber tires squealing on asphalt.

We're done with going turn by turn now, so we can return to taking actions in the In Character thread (as soon as damage from gunfire is resolved). You can chase after the ghouls if you want. In fact, I'm offering up a compel for Keira, compelling her RECKLESS RASCAL aspect to jump on her motorcycle and take off after them, whether the others are right behind or not. If you take the compel, you'll gain the bonus of auto-succeeding on your first opposed roll to chase them down. The others can jump in the car together and follow, but they won't have the auto success that Keria has in this case, and the two groups might succeed/fail separately.

Okay so take care of avoiding the gun fire and taking damage/stress. And let me know if you're going to take the compel, Thanee!
 


Thanee

First Post
Athletics (Dodging) 5

Chasing the car... Keira would have to fetch her clothes first (they are lying at the entrance still), but if that is doable (she is rather quick with Athletics 7 for Sprinting), she would then jump on her bike and race after them! We need to find out what's going on, after all.

Bye
Thanee
 

Thanee

First Post
Okay, and to avoid the gunfire? Juno's hiding behind the big tree...that's something I can tag? or... :)

If I got that right, you cannot TAG it (you would have gained a TAG earlier via a Maneuver; a TAG being, essentially, a free FATE Point for a very specific purpose/aspect - for example, if you had performed a maneuver to move into cover behind the tree, you would then have a TAG). You can, however, spend a FATE Point to invoke an aspect.

Bye
Thanee
 

Shayuri

First Post
So taking cover really netted me nothing then? I have to spend a fate point regardless...

Bleh.

Alright.

Annoying when a system says, "Doesn't matter what you do, the game's dice rolling and descriptive elements have nothing to do with one another."
 

ThirdWizard

First Post
If you didn't jump behind the tree, you would have no aspect to spend a FATE point on, though. Remember, you can't just spend FATE points willy-nilly, you have to have some kind of aspect to invoke. In this case, you're behind a tree, which lets you invoke the aspect TAKING COVER (or whatever you want to call the aspect). If you were just standing out in the open, you wouldn't even have the choice. Tags are just bonuses, and shouldn't be thought of as the main way to invoke aspects. This is why being Pure Mortal is so great. A Pure Mortal would have started with 12 refresh available in this game, so with a few stunts that leaves something like 9 FATE to start with. That's some serious bonus to bring to the game. You guys spent most of your Refresh, so you don't have the spending power that you might otherwise have. It's all a trade off. But as the game progresses and we get more compels going, you'll have more FATE to spend.

And, I'll say Keira has time to grab her clothes so long as she just takes off as fast as she can.

Keria has also dodged the bullets completely, luckily, so no damage!
 

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