Burning Sky adventure#12- Epic Fake!!!

Aside from everything else, isn't magic supposed to be strange and mysterious anyway? There are always "Powers greater than man" in the game, and magic can be whatever you want it to be. In the case of an epic spell, that could mean a character...PC or NPC...could spend their lifetime (and using other magics, perhaps several) researching a spell. Or, they could get it from a divine/demonic/abyssal/other patron. A glimpse into the Far Realm gives a flash of insight perhaps?

D&D has always said that the rules are just guidelines which is generally the only thing the rules lawyers miss when they read the books. Something like this is a great example of a writer being creative and finding a way to make an important event in the story happen.

If your players really are that worried about whether the spell is "official" or not, all you need to say is that it's a unique spell/effect. After all, most epic magic comes about through great effort on the part of a spellcaster. Not all of them are willing to just turn around and share that work with the rest of the world.
 

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While I am not running WoBS in 3.5 and so don't care about the mechanics of epic spellcasting, I was very impressed with the resolution mechanic developed to handle the complexities of the war in the final module. I would far rather people spend printed space explaining epic *events* in whatever terms they need than making up mechanics that I will never use outside this module. So in this case, just handwave what amounts to special effects and spend time and page count covering more interesting events.

WoBS is a series of modules telling an interesting story, not a crunch book. Yes there are plenty of new crunchy rules in it, but that isn't what it's intended for. Surely the purpose of it was made clear in all the descriptions. My players have enjoyed our 4E conversion of WoBS thus far, and I would definitely recommend the series.
 

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